Alkonost
Medium celestial, neutral good
Armor Class 16 (natural armor)
Hit Points 95 (10d8 + 40)
Speed 30 ft., fly 60 ft.
STR 12 (+1) · DEX 20 (+5) · CON 18 (+4) · INT 16 (+3) · WIS 18 (+4) · CHA 22 (+6)
Saving Throws Wis +7, Cha +9
Skills Perception +10, Performance +12, Persuasion +9
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed
Senses truesight 60 ft., passive Perception 20
Languages all, telepathy 60 ft.
Challenge 6
Traits
Enchanting Song. Alkonost sings a magical melody. Every creature within 300 feet that can hear the song must succeed on a DC 17 Wisdom saving throw or become charmed for 1 hour. While charmed in this way, a creature is incapacitated and has a speed of 0. The effect ends if the creature takes damage or someone uses an action to shake the creature out of its stupor. If a creature's saving throw is successful or the effect ends for it, it is immune to Alkonost's Enchanting Song for the next 24 hours.
Healing Presence (3/Day). Alkonost can use her action to emit a soothing aura. Each friendly creature within 30 feet regains 10 (3d6) hit points and is cured of one disease or one condition affecting it (the condition can be blinded, deafened, paralyzed, or poisoned).
Magic Resistance. Alkonost has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Alkonost makes two Radiant Feather attacks.
Radiant Feather. Ranged Spell Attack: +9 to hit, range 60 ft., one target.
Hit: 13 (2d8 + 4) radiant damage.
Blissful Trance (Recharge 5–6). Alkonost targets one creature she can see within 60 feet. The target must make a DC 17 Wisdom saving throw. On a failed save, the creature is stunned until the end of its next turn as visions of paradise fill its mind.
Reactions
Merciful Shield. When a creature Alkonost can see within 30 feet takes damage, she can reduce that damage by 10 (3d6).
Legendary Actions
Alkonost can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Soothing Melody. Alkonost hums a gentle tune. One creature she chooses within 60 feet gains advantage on its next saving throw.
Glorious Wings (Costs 2 Actions). Alkonost moves up to her flying speed without provoking opportunity attacks.
Personality and Tactics
Alkonost prefers to avoid combat, using her abilities to pacify and dissuade hostility. If threatened, she employs her Enchanting Song to incapacitate aggressors, followed by Radiant Feather attacks to defend herself. She uses her Healing Presence to support allies and is swift to retreat to the skies if overwhelmed.
Lore
Alkonost is a heavenly sea bird with the head and hands of a maiden, whose enchanting song causes mortals to forget their sorrows and follow her to their doom.
Alkonost is a sea bird symbolizing mercy. This is a paradise bird with the head and hands of a maiden. Some legends describe her as wearing a crown on her head.
Alkonost sings of paradise and joy; when her wings touch apples, they turn into healing fruits. Upon hearing her song even once, an ordinary person would forget about hardships, melancholy, and sorrow, while the righteous might glimpse angels and the rewards of a virtuous life. From her own singing, the bird herself could fall into a trance. It is believed that as long as the bird sings, those under her influence will follow her until they die of exhaustion.
From The Witchwood Bestiary 5E, p. 8 · Fern Flower Press