Arch-thief
Medium humanoid, Chaotic Good
Armor Class 17 (studded leather)
Hit Points 120 (16d8 + 48)
Speed 30 ft., climb 30 ft.
STR 10 (+0) · DEX 20 (+5) · CON 14 (+2) · INT 16 (+3) · WIS 14 (+2) · CHA 18 (+4)
Skills Deception +10, Perception +5, Sleight Of Hand +11, Stealth +11
Gear Studded leather armor, +1 rapier, 3 sleep draughts, thieves' tools, disguise kit
Senses passive Perception 15
Languages Common, Thieves' Cant
Challenge 5 (1,800 XP)
Lore
Arch-thief (The Master Thief), a character from the fairy tale Der Meisterdieb, recorded by the Brothers Grimm as tale No. 192.
This folk-tale is about the son of a poor peasant who ran away from home while still a boy and threw himself into a life of crime. Years later a splendid carriage rolls up to the old couple’s cottage, and out steps a distinguished gentleman. The gray–haired peasants don’t recognize him at first, but it’s their long-lost son. He admits he’s become a master thief—no common pickpocket but an artist—and that he lives by a code: he steals only from the rich and never harms the poor, in fact he often helps them.
From The Fairy Tale Compendium · Fern Flower Press