Aripa Satanai
Large monstrosity (shapechanger), chaotic evil
Armor Class 17 (natural armor)
Hit Points 190 (20d10 + 80)
Speed 40 ft., climb 40 ft.
STR 22 (+6) · DEX 16 (+3) · CON 20 (+5) · INT 14 (+2) · WIS 16 (+3) · CHA 18 (+4)
Saving Throws Con +10, Wis +8, Cha +9
Skills Deception +9, Perception +8, Stealth +8, Survival +8
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t made with iron or consecrated wood
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 18
Languages Common, Sylvan, Abyssal, telepathy 120 ft.
Challenge 11 (7,200 XP)
Traits
Shapechanger. Aripa Satanai can use a bonus action to magically polymorph into a Medium or Large female humanoid, a Huge brown bear, or back into her true hybrid form. Her statistics are unchanged in each form except for size and speed.
Mistress of the Deep Wood. While in a forest, Aripa Satanai has advantage on Dexterity (Stealth) checks and ignores difficult terrain made of natural vegetation. As a bonus action, she can move up to 30 feet between two trees she can see that are Large or larger.
Second Heart (Regeneration). Aripa Satanai regains 20 hit points at the start of her turn if she has at least 1 hit point. If she takes radiant damage or damage from a consecrated aspen stake or iron weapon, this trait doesn’t function until the start of her next turn. If she drops to 0 hit points and still has her demonic heart, she rises with 1 hit point after 1 minute unless her body is beheaded, her demonic heart is pierced by a consecrated aspen stake, and her remains are burned.
Innate Spellcasting. Spell save DC 16, +8 to hit with spell attacks (Charisma).
At will: druidcraft (PHB, p. 236/266), gust of wind (PHB, p. 236/282), minor illusion (PHB, p. 236/298), thaumaturgy (PHB, p. 236/333)
3/day each: charm person (PHB, p. 236/249), fog cloud (PHB, p. 236/276), invisibility (self only; PHB, p. 236/289)
1/day each: dominate person (PHB, p. 236/266), control weather (PHB, p. 236/257)
Legendary Trickster. Non-magical attempts to track Aripa Satanai through forested terrain have disadvantage. Creatures that can’t see her have disadvantage on saving throws against her illusion spells.
Actions
Multiattack. Aripa Satanai makes three attacks: two with her Claws and one with her Bite.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) necrotic damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) necrotic damage.
Weeping Gale (Recharge 5–6). Aripa Satanai exhales a 60-foot cone of bitter wind and whirling splinters. Each creature in that area must make a DC 18 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much on a successful one. Creatures that fail are also pushed 20 feet away from her.
Bonus Actions
Shifting Guise. Aripa Satanai uses Shapechanger or Mistress of the Deep Wood.
Reactions
Illusory Cry. When a creature she can see within 60 feet makes an attack roll against her, Aripa Satanai creates a burst of phantom screams; the attacker must succeed on a DC 16 Wisdom saving throw or have disadvantage on the triggering attack roll.
Legendary Actions
Aripa Satanai can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
Move. She moves up to half her speed.
Illusion (Costs 2 Actions). She casts minor illusion or creates the sound of a crying child audible for 300 feet.
Claw. She makes one Claw attack.
Lore
A half-human, half-bear being whose human side appears as an old woman called the “Queen of the Forest.”.
Aripa Satanai is one of the most intricate figures in Romanian vampire lore, combining traits of a vampire, a woodland deity, and a high demon. The very name hints at its status: aripa in Romanian means “wing,” while satanai is an archaic form of “Satan,” so the literal translation is “Satan’s Wing.” Locals pointedly avoid saying the name out loud, substituting descriptive titles such as Baba Coaja, Mama Pădurii, or Avestita. Uttering the true name, they say, can draw the creature’s attention—and that’s a fate you wouldn’t wish even on an enemy.
In legend the spirit most often appears as a woman-bear hybrid: a human torso fused with massive, fur-covered limbs, and a face whose warped features are lit by ember-bright eyes. Aripa Satanai is said to possess two hearts: a normal one that sustains the animal shell, and a “demonic” heart that stores magical energy and grants immortality. As long as the second heart remains intact, the creature can survive fatal wounds, and its spirit can slip free of the body to roam the astral realm.
From Vampire Bestiary 5E, p. 14 · Fern Flower Press