Ashiarai Yashiki 足洗邸
Large fey (yokai), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 0 ft. (see Partial Manifestation trait)
STR 20 (+5) · DEX 10 (+0) · CON 16 (+3) · INT 8 (−1) · WIS 12 (+1) · CHA 14 (+2)
Saving Throws Str +8, Con +6
Skills Intimidation +5, Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities prone, grappled, restrained
Senses darkvision 60 ft., Common (or local dialect), but communicates only through booms, stomps, or telepathic demands, passive Perception 14
Languages understands Common (or local dialect), but communicates only through booms, stomps, or telepathic demands
Challenge 6
Traits
Partial Manifestation. Ashirai Yashiki typically appears only as a colossal foot, descending through a roof or ceiling. Its body beyond the foot is an otherworldly extension that does not fully manifest in this plane. It cannot move horizontally or vertically in a conventional sense—it remains “anchored” to its entry point. If forcibly pushed, teleported, or displaced, it instantly disappears in a cloud of debris and reappears in the same spot at the start of its next turn.
Demanding Bath. Upon manifesting, Ashirai Yashiki telepathically commands nearby creatures to wash it. Each round at initiative count 20 (losing ties), it issues its demand again if it has not been cleansed. If a willing creature uses its action to wash the foot (requiring at least 1 gallon of water and something to scrub with) and succeeds on a DC 14 Charisma (Persuasion) check, Ashirai Yashiki immediately vanishes without further harm. On a failed check, it grows more annoyed, potentially continuing its rampage.
Rafter-Wrecker. Ashirai Yashiki deals double damage to objects and structures. Whenever it hits a creature with a melee attack while inside a building, that building’s interior (furniture, beams, etc.) also takes the same damage (GM’s discretion).
Actions
Multiattack. Ashirai Yashiki makes two Stomp attacks or one Stomp attack followed by Foot Quake if available.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is already prone, it takes an additional 7 (2d6) bludgeoning damage as the foot pins and scrapes them against the floor.
Foot Quake (Recharge 5-6). Ashirai Yashiki slams its heel down with enormous force. Each creature on the ground within 15 feet must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) bludgeoning damage, is knocked prone, and if inside a structure, that area’s floor or roof partially collapses (GM’s discretion). On a success, a creature takes half damage and isn’t knocked prone.
Reactions
Vengeful Kick. When a creature within 10 feet that Ashirai Yashiki can see deals damage to it, Ashirai Yashiki can use its reaction to make one Stomp attack against that creature. If it hits, the target must also succeed on a DC 14 Constitution saving throw or become stunned until the end of its next turn (the shock of being smashed by a giant, otherworldly foot can be overwhelming).
Behavior & Notes
Ashirai Yashiki typically appears at night, crashing through the roof or an upper floor.
If not washed (or if it meets resistance), it smashes everything in reach for 1d6 rounds before suddenly disappearing.
Providing a thorough cleaning and politely acquiescing to its demand is often the simplest (if humiliating) solution. Yet if multiple nights of visits persist, relocating might be the only recourse.
Lore
Enormous dirty foot crashing through ceilings, demanding to be washed immediately.
Legends speak of a samurai enjoying an evening tea with his son and a maid, when the household was rocked by a most peculiar event. As they sat chatting over a warm cup, the roof tiles suddenly groaned, the house began to tremble, and from somewhere above came a thunderous crash—followed by a giant, hairy foot, streaked with mud and blood, bursting down through the ceiling. “Wash me!” it bellowed. According to lore, if the head of the house complied—rushing for soap and water to cleanse the monstrous appendage—it would then vanish until the next night, leaving the family unscathed. If he refused, the colossal foot would stomp the home into ruin, crushing everything (and everyone) inside.
One well-known tale recounts the plight of Samurai Adzino. Each night, a terrible voice cried, “Wash my foot!” The ceiling would split open, and down came an enormous hairy limb. Driven to desperation, Adzino confided in a friend, who became intrigued by the story and,, proposed they swap residences. Strangely, once the new occupant moved into Adzino’s home, the nightly visitation ceased. From that day forward, the giant foot never returned. Perhaps some ancient curse had befallen Adzino Kyunosuke—whatever it was, the cause remains shrouded in mystery.
From Yokai Bestiary 5E, p. 62 · Fern Flower Press