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    Baba Yaga

    Medium fey (hag), chaotic neutral

    Armor Class 18 (natural armor)

    Hit Points 210 (20d8 + 120)

    Speed 30 ft., fly 50 ft. (in her mortar)

    STR 16 (+3) · DEX 18 (+4) · CON 22 (+6) · INT 19 (+4) · WIS 17 (+3) · CHA 20 (+5)

    Saving Throws Int +9, Wis +8, Cha +10

    Skills Arcana +9, Deception +10, Perception +8, Stealth +9

    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

    Damage Immunities poison

    Condition Immunities charmed, frightened, poisoned

    Senses truesight 120 ft., passive Perception 18

    Languages Common, Sylvan, understands all languages but can't speak (telepathic communication)

    Challenge 12

    Traits

    Legendary Resistance (3/Day). If Baba Yaga fails a saving throw, she can choose to succeed instead.

    Innate Spellcasting. Baba Yaga's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

    At will: detect magic (PHB p. 231), disguise self (PHB p. 233), invisibility (PHB p. 254), mage hand (PHB p. 256), mending (PHB p. 259), polymorph (PHB p. 266)

    3/day each: counterspell (PHB p. 228), dominate person (PHB p. 235), fly (PHB p. 243), lightning bolt (PHB p. 255), wall of fire (PHB p. 285)

    1/day each: plane shift (PHB p. 266), time stop (PHB p. 283)

    Magic Resistance. Baba Yaga has advantage on saving throws against spells and other magical effects.

    Magic Weapons. Baba Yaga's weapon attacks are magical.

    Actions

    Multiattack. Baba Yaga makes two attacks with her Mortar and Pestle or casts a spell and makes one weapon attack.

    Mortar and Pestle.

    - Mortar (Vehicle, requires attunement):

    • - Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target must make a DC 17 Strength saving throw or be knocked prone.

      - Pestle/Broom:

    • - Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage.

    Death Glare. Baba Yaga targets one creature she can see within 30 feet of her. If the target can see Baba Yaga, it must succeed on a DC 18 Wisdom saving throw or be paralyzed with fear until the end of its next turn.

    Summon Swarms (Recharge 5–6). Baba Yaga summons 1d4 swarms of ravens or rats. The swarms appear in unoccupied spaces within 60 feet of her and act immediately after her in the initiative order.

    Reactions

    Broom Sweep. When a creature moves into a space within 5 feet of Baba Yaga, she can use her reaction to make a Pestle/Broom attack against that creature.

    Legendary Actions

    Baba Yaga can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

    Move. Baba Yaga moves up to her speed without provoking opportunity attacks.

    Spellcasting (Costs 2 Actions). Baba Yaga casts one of her at-will spells.

    Frightening Cackle. Baba Yaga lets out a haunting laugh. Each creature of her choice within 60 feet that can hear her must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Lair Actions

    On initiative count 20 (losing initiative ties), Baba Yaga can take a lair action to cause one of the following effects:

    Animate Forest. Roots and vines erupt from the ground in a 20-foot radius centered on a point she can see within 120 feet. The area becomes difficult terrain, and each creature there must succeed on a DC 18 Strength saving throw or be restrained by the plants. A restrained creature can use its action to make a DC 18 Strength check, freeing itself on a success.

    Illusory Duplicates. Baba Yaga creates three illusory duplicates of herself, as per the mirror image spell. The duplicates last until the lair action is used again to dismiss them or they are destroyed.

    Summon Spirits. She calls forth spirits of the forest; spectral figures appear in up to three unoccupied spaces she can see within 60 feet. These spirits use the statistics of specters and act on initiative count 20. They obey her commands and last until they are reduced to 0 hit points or she dismisses them.

    Lore

    A forest witch who can be both kind and cruel.

    Baba Yaga is a forest-dwelling witch and sorceress in Eastern European mythology. According to the tales, she lives in the forest in a “hut on chicken legs,” eats people; the fence around her hut is made of human bones, skulls adorn the fence posts, and instead of a bolt—a human leg; instead of latches—hands; instead of a lock—a mouth with sharp teeth.

    Indeed, this forest sorceress is dual in nature: she can be evil and treacherous, or, depending on the circumstances, she can show kindness and compassion.

    From The Witchwood Bestiary 5E, p. 20 · Fern Flower Press