Boginka Enchantress
Medium fey, chaotic evil
Armor Class 19 (natural armor)
Hit Points 247 (26d8 + 130)
Speed 40 ft., swim 40 ft.
STR 18 (+4) · DEX 24 (+7) · CON 20 (+5) · INT 16 (+3) · WIS 20 (+5) · CHA 22 (+6)
Saving Throws Dex +13, Wis +11, Cha +12
Skills Deception +12, Perception +11, Stealth +13, Insight +11
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., passive Perception 21
Languages Common, Sylvan, Infernal, telepathy 120 ft.
Challenge 13
Traits
Innate Spellcasting. The Boginka's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
- At will: detect thoughts, invisibility, phantasmal force, suggestion
- 3/day each: charm person, hold person, hypnotic pattern, major image
- 1/day each: dominate person, feeblemind, greater invisibility
Magic Resistance. The Boginka has advantage on saving throws against spells and other magical effects.
Shapechanger. The Boginka can use her action to polymorph into a Small or Medium female humanoid or beast, or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies.
Luring Beauty. The Boginka can choose to appear as a beautiful young maiden. When she does, she has advantage on Charisma (Deception and Persuasion) checks.
Cursed Presence. Creatures that start their turn within 30 feet of the Boginka and can see her must make a DC 20 Wisdom saving throw. On a failed save, the creature is cursed for 1 minute. While cursed, the creature has disadvantage on attack rolls and saving throws against the Boginka's spells and abilities. A creature that succeeds on the saving throw is immune to this effect for 24 hours.
Actions
Multiattack. The Boginka makes three attacks: two with her Claws or Bewitching Gaze and one with her Hair Snare.
Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Hit: 19 (3d8 + 7) slashing damage plus 10 (3d6) necrotic damage.
Hair Snare. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: The target is grappled (escape DC 21). Until this grapple ends, the target is restrained, and the Boginka can't use Hair Snare on another target.
Bewitching Gaze. The Boginka targets one creature she can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the creature regards the Boginka as a trusted ally and is incapacitated. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Captivating Song (Recharge 5–6). The Boginka sings a haunting melody. Every humanoid within 300 feet of her that can hear the song must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, a target is incapacitated and has a speed of 0. The effect ends for a target if it takes any damage or if it witnesses the Boginka attacking or damaging any of its allies.
Reactions
Vengeful Curse. When the Boginka is damaged by a creature within 60 feet of her that she can see, she can force that creature to make a DC 20 Charisma saving throw. On a failed save, the creature is cursed for 1 hour. While cursed, the creature subtracts 1d4 from all attack rolls, saving throws, and ability checks.
Legendary Actions
The Boginka can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The Boginka regains spent legendary actions at the start of her turn.
- Move. The Boginka moves up to her speed without provoking opportunity attacks.
- Immaterial Shift. The Boginka becomes incorporeal until the end of her next turn. While incorporeal, she gains resistance to all damage except force damage, and she can move through creatures and objects as if they were difficult terrain. If she ends her turn inside an object, she is shunted to the nearest unoccupied space and takes 14 (4d6) force damage.
- Cast a Spell (Costs 2 Actions). The Boginka casts one spell from her Innate Spellcasting feature.
Lore
Shapechanger. The Boginka can use target is restrained, and the Boginka her action to polymorph into a Small can’t use Hair Snare on another or Medium female humanoid or target.
Boginki are most often depicted as several hideous women—tall, thin, with sagging breasts, swollen bellies, and long, disheveled hair. Often, they have the legs of geese, chickens, or dogs; teeth like pig tusks; a hooked nose; and long arms with three claw-like crooked fingers. Occasionally, Boginki appear as beautiful young maidens. They can assume almost any form: mist, cats, dogs, frogs.
Frequently, they are women who, for various reasons, died during childbirth. Children kidnapped by these beings from their parents turn into Boginki. Women who have committed suicide, as well as mothers who have killed their own children, often become these evil spirits.
From The Witchwood Bestiary 5E, p. 40 · Fern Flower Press