Bunabuna
Large fey, chaotic evil
Armor Class 15 (natural armor)
Hit Points 91 (14d10 + 14)
Speed 40 ft., climb 20 ft.
STR 18 (+4) · DEX 14 (+2) · CON 13 (+1) · INT 11 (+0) · WIS 13 (+1) · CHA 15 (+2)
Saving Throws Dex +4, Con +3, Wis +3
Skills Deception +4, Perception +3, Stealth +4, Survival +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered or blessed
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Common and Sylvan but can’t speak
Challenge 4 (1,100 XP)
Traits
Invisible Whispers. Bunabuna can perfectly mimic any voice or animal sound it has heard. A creature that hears the sounds can determine they are imitations with a successful DC 14 Wisdom (Insight) check.
Shadow Wounds. A creature hit by Bunabuna’s Obsidian Claw must succeed on a DC 14 Constitution saving throw or take 1d6 necrotic damage at the start of each of its turns. While suffering this wound, the creature can’t regain hit points by any means. The creature, or another adjacent creature, can end the effect by using an action to stanch the wound (DC 14 Wisdom [Medicine] check) or by casting a spell that restores hit points.
Forest Stalker. While in dim light or darkness in forest terrain, Bunabuna has advantage on Dexterity (Stealth) checks and initiative rolls.
Actions
Multiattack. Bunabuna makes two Obsidian Claw attacks.
Obsidian Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 4 slashing plus 1d6 necrotic) damage, and the target must make the Shadow Wounds saving throw.
Dreadful Laughter (Recharge 5–6). Bunabuna unleashes a chorus of warped voices in a 30-foot cone. Each creature in the area that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8) psychic damage and is frightened of Bunabuna for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Illusory Shroud (Recharge 4–6). Bunabuna surrounds itself with shifting shadows until the start of its next turn. While the shroud lasts, attack rolls against Bunabuna are made with disadvantage, and Bunabuna has advantage on Dexterity (Stealth) checks. The effect ends early if Bunabuna is hit by radiant damage.
Reactions
Flicker Step. When a creature Bunabuna can see targets it with an attack, Bunabuna can move up to 15 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks, and the triggering attack is made with disadvantage.
Lore
Malevolent spirits that hunt people.
Bunabuna is a spiteful entity that preys on humans. It falls into the category of territorial spirits—beings famed for their unpredictability, danger, and lack of morality. Take note: Bunabuna is not a demon in the strict sense, but a vicious force of nature born from a concentrated well of ill will.
The name Bunabuna ties the spirit to the Buna region of Oro Province, Papua New Guinea. Although this spirit is undeniably deadly, Polynesian lore insists it can be driven out if one learns and pronounces its true name. First, however, a ritual must be performed to discover that name; only then can it be spoken aloud to banish the spirit. In its material, combat-ready form, Bunabuna manifests as a large, ogre-sized, anthropomorphic horror.
From Oceanian Bestiary 5E, p. 24 · Fern Flower Press