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    Choronzon

    Large fiend (demon), chaotic evil

    Armor Class 19 (natural armor)

    Hit Points 243 (18d10 + 144)

    Speed 40 ft., fly 60 ft. (hover)

    STR 22 (+6) · DEX 18 (+4) · CON 24 (+7) · INT 20 (+5) · WIS 18 (+4) · CHA 24 (+7)

    Saving Throws Dex +11, Con +14, Wis +11, Cha +14

    Skills Arcana +11, Deception +13, Insight +10, Intimidation +13, Perception +10

    Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

    Damage Immunities poison

    Condition Immunities charmed, frightened, poisoned

    Senses truesight 120 ft., passive Perception 20

    Languages all, telepathy 120 ft.

    Challenge 18 (20,000 XP)

    Traits

    Amorphous Horror. Choronzon can move through a space as narrow as 1 inch wide without squeezing.

    Confusion Aura. A swirling miasma of psychic static surrounds Choronzon to a distance of 20 feet. A creature that starts its turn in the aura must succeed on a DC 20 Wisdom saving throw or suffer the effects of the confusion spell until the start of its next turn. Choronzon can suppress or reactivate this aura as a bonus action.

    Legendary Resistance (3/Day). If Choronzon fails a saving throw, it can choose to succeed instead.

    Magic Resistance. Choronzon has advantage on saving throws against spells and other magical effects.

    Magic Weapons. Choronzon’s weapon attacks are magical.

    Reality Fracture. Whenever Choronzon takes force or psychic damage, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.

    Actions

    Multiattack. Choronzon makes four Claw attacks.

    Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (3d6 + 6 slashing plus 3d6 psychic) damage.

    Shatter Ego (Recharge 5–6). Choronzon projects a wave of screaming self-doubt in a 60-foot cone. Each creature in that area must make a DC 20 Wisdom saving throw, taking 44 (8d10) psychic damage on a failed save, or half as much on a successful one. A creature that fails the save is also stunned until the end of its next turn.

    Bonus Actions

    Rift Step. Choronzon tears a slit in space and teleports up to 60 feet to an unoccupied space it can see.

    Reactions

    Fractured Retort. When a creature within 30 feet of Choronzon succeeds on a saving throw against one of Choronzon’s abilities, Choronzon can force that creature to reroll the saving throw and use the lower result. Choronzon must complete a short or long rest before using this reaction again.

    Legendary Actions

    Choronzon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Choronzon regains spent legendary actions at the start of its turn.

    Claw. Choronzon makes one Claw attack.

    Distort Perception. Choronzon targets one creature it can see within 120 feet. The target must succeed on a DC 20 Wisdom saving throw or perceive all other creatures as hostile until the end of its next turn.

    Planar Fissure (Costs 2 Actions). Choronzon opens a crack in reality at a point it can see within 60 feet. Each creature in a 10-foot-radius, 30-foot-high cylinder centered on that point must make a DC 20 Dexterity saving throw, taking 27 (6d8) force damage on a failed save or half as much on a successful one. The fissure then closes.

    Lore

    The desert-summoned entity 333 that possesses conjurers for life and opens Hell’s gates with the cry “Zazas, Zazas, Nasatanada, Zazas.”.

    Choronzon, also known as “the Demon of Dispersion” and “the Dweller of the Abyss.” The entity’s name first appeared in the 16th century as “Coronzom,” later evolving into “Choronzon,” and its numerical index is 333. The number 333 is critical, being one half of the “Number of the Beast” (666), symbolizing imperfection, division, and the fragmentation of consciousness. Choronzon is defined as the temporary personification of incoherent, chaotic, and contradictory forces.

    Choronzon lacks a fixed biological form, because its very nature is dispersion. When called to the material or astral plane it assumes shapes that reflect the fears and inner chaos of the Warlock who summoned it. In every guise the demon will scream “I am I!”—its hallmark is an obsessive need to prove its own reality. This is “rational, egoistic dispersion” that mimics objectivity but is, in truth, absolute madness. Its nature is repugnant even to itself; it loathes focus, silence, and resolve, for those qualities destroy its foundation—chaos. The absence of a coherent personality gives rise to a kaleidoscope of evil intent, sadism, and arrogance. The demon revels in wrecked destinies; it ranks humans among animals driven by instinct and harbors a warped sense of justice where entropy and the decay of order are natural acts. In chaos-magick, Choronzon’s nature is seen as the possessed side of a false quest, through which the warlock meets a reflection of his own delusions.

    From Demonic Bestiary 5E, p. 42 · Fern Flower Press