Daki 抱き
Medium undead (yokai), chaotic evil
Armor Class 14 (spectral flesh)
Hit Points 58 (9d8 + 18)
Speed 0 ft., fly 40 ft. (hover)
STR 6 (−2) · DEX 17 (+3) · CON 14 (+2) · INT 12 (+1) · WIS 15 (+2) · CHA 17 (+3)
Saving Throws Dex +5, Wis +4, Cha +5
Skills Deception +5, Insight +4, Perception +4, Stealth +7
Damage Vulnerabilities radiant
Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 14
Languages Common, understands Celestial and Sylvan; telepathy 120 ft.
Challenge 4 (1,100 XP)
Traits
Incorporeal Movement. Daki can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Flickering Glamour. While in dim light or darkness, Daki is invisible and projects the illusory form of a beautiful young woman. The illusion ends if she makes an attack, casts a spell, or enters bright light. Creatures that can see her while she is invisible have disadvantage on saving throws against her abilities.
Weak to Firelight. If Daki takes fire damage from a source that sheds bright light (such as a torch, lantern, or flaming sphere spell), she loses her Flickering Glamour and has disadvantage on attack rolls until the end of her next turn.
Predatory Embrace. A creature grappled by Daki is also paralyzed for as long as the grapple lasts. Daki can grapple only one creature at a time.
Actions
Multiattack. Daki makes two Life-Draining Claw attacks.
Life-Draining Claw. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target’s hit-point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit-point maximum to 0.
Paralyzing Embrace (Recharge 5–6). Daki attempts to envelop one creature she can see within 5 feet. The target must succeed on a DC 13 Constitution saving throw or take 13 (3d6 + 3) necrotic damage and become grappled (escape DC 13) by Daki. While grappled in this way, the creature is paralyzed and takes 13 (3d6 + 3) necrotic damage at the start of each of its turns. The grapple ends if Daki is in bright light, turns invisible via Flickering Glamour, or chooses to release the target.
Bonus Actions
Haunting Whispers. Daki targets one creature she can see within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or be frightened of Daki until the start of her next turn.
Reactions
Rending Screech. When a creature within 30 feet that Daki can see succeeds on a saving throw against being frightened or paralyzed, Daki screeches. That creature must repeat the saving throw, taking 7 (2d6) psychic damage on a failure or half as much on a success.
Lore
This yokai whose name means “embrace,” - an embrace that paralyzes its victim and leaves them helpless.
Daki is a yokai whose name means “embrace,” an embrace that paralyzes its victim and leaves them helpless.
When hunting lone travelers—usually men—Daki adopts the form of a nikusui: a breathtakingly beautiful girl of eighteen or nineteen. This shape radiates an uncanny charm; the target feels he has met his one true companion, but the allure is only bait. Once the spirit attacks, the glamour drops and she appears as a classic yurei: a pale figure with slumped shoulders and long, unbound black hair, her face scored with deep wrinkles of rage. Folktales often call her a gaunt ghost with unnaturally long arms. The moment she overtakes her quarry, the victim first senses a faint touch—then feels those arms clamp down. Though the limbs lack true substance, the pressure is like iron bands crushing the chest.
From Yokai Bestiary 5E, Book Two, p. 22 · Fern Flower Press