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    Dodomeki 百々目鬼

    Medium fiend (yokai), chaotic evil

    Armor Class 16 (natural armor)

    Hit Points 112 (15d8 + 45)

    Speed 35 ft., climb 30 ft.

    STR 12 (+1) · DEX 18 (+4) · CON 16 (+3) · INT 14 (+2) · WIS 15 (+2) · CHA 18 (+4)

    Saving Throws Dex +8, Wis +6, Cha +8

    Skills Deception +8, Insight +6, Perception +6, Sleight Of Hand +8, Stealth +8

    Damage Vulnerabilities radiant

    Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from non-magical attacks that aren’t silvered

    Condition Immunities charmed, frightened

    Senses darkvision 60 ft., passive Perception 16

    Languages Common, Infernal, Sylvan, Thieves’ Cant

    Challenge 6 (2,300 XP)

    Traits

    Hundred Eyes. Dodomeki has advantage on Wisdom (Perception) checks and on saving throws against blindness.

    Greed Sense. Dodomeki magically knows the location of every coin or gem within 120 feet and can pinpoint the bearer of any purse containing at least 1 gp.

    Long-Armed. Her melee attacks have a reach of 10 feet.

    Mark of Avarice. When Dodomeki hits a creature that is carrying 10 gp or more in coins or gems, the attack deals an extra 3 (1d6) necrotic damage, and she regains the same number of hit points.

    Innate Spellcasting. Spell save DC 16, +8 to hit with spell attacks. She needs no material components.

    At will: disguise self(PHB, p. 233/262), minor illusion (PHB, p. 260/298), thaumaturgy (PHB, p. 282/333)

    3/day each: burning hands (2nd-level; PHB, p. 220/248), charm person (PHB, p. 221/249), darkness (PHB, p. 230/260)

    1/day each: fear (PHB, p. 239/271), misty step (PHB, p. 260/299)

    Actions

    Multiattack. Dodomeki makes two Claw attacks or one Claw attack and one Greedy Eye Ray.

    Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) necrotic damage.

    Greedy Eye Ray. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) psychic damage. The target must succeed on a DC 15 Wisdom saving throw or be frightened of Dodomeki until the end of her next turn.

    Flurry of Grasping Arms (Recharge 5–6). Dodomeki lashes out in all directions. Each creature of her choice within 10 feet must make a DC 16 Dexterity saving throw, taking 24 (7d6) slashing damage on a failed save, or half as much on a successful one. Creatures that fail are also grappled (escape DC 15). Dodomeki can grapple up to two creatures this way; the grapple ends on a creature when Dodomeki moves more than 10 feet away from it.

    Bonus Actions

    Coin Shower (Recharge 4–6). Dodomeki scatters illusory coins in a 15-foot cone. Creatures in the area must succeed on a DC 15 Wisdom saving throw or be charmed until the end of Dodomeki’s next turn, regarding her as a trusted friend. A creature that succeeds on the save is immune to this effect for 24 hours.

    Reactions

    Flash of Copper. When a creature Dodomeki can see targets her with an attack, she can impose disadvantage on the attack roll by reflecting light from one of the eyes on her arms.

    Lore

    A woman cursed with a hundred eyes on her arms for stealing money.

    In the legends the Dodomeki is portrayed as a rather attractive woman, yet—like every yokai—she carries her own peculiar traits: in her case her arms are unnaturally long and covered with hundreds of tiny eyes. This anatomical anomaly is a literal visualization of the idiom ude ga nagai—“long arm,” which in Japanese means a tendency toward thievery. Each eye is called a temoku, “bird’s eye,” the nickname villagers once gave the copper dosen coins with a hole in the center. According to the tale, every coin she stole in life sprouted an eye on her skin, turning her body into an eternal brand of the crimes she had committed. In early texts and woodblock prints the curse is limited to her arms; later interpretations add pale skin and avian touches—feathers threaded through her hair, a nod to the magpie, emblem of theft.

    The best-known legend dates to the Muromachi period, roughly the fifteenth century. A priest named Chitoku was investigating a string of fires at a temple near Mount Myojin (modern-day Tochigi Prefecture). He discovered that the visitor posing as a young woman was in fact a wounded Dodomeki, once struck down by the legendary warrior Fujiwara no Hidesato. Their battle had taken place four centuries earlier, and the temple had been erected on the very battlefield; now the demon returned to drink in the blood spilled there and restore her strength. She started the fires to frighten away the monks who might witness her dark rite. Chitoku did not draw a weapon—he simply continued reciting sutras. The relentless repetition took its toll: the Dodomeki repented, renounced her wickedness, and vanished. The story underlines that her chief vulnerability is spiritual, not physical; sincere teaching and moral purity prove mightier than any blade.

    From Yokai Bestiary 5E, Book Two, p. 24 · Fern Flower Press