Double-Souled
Medium humanoid (shapechanger), neutral
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR 16 (+3) · DEX 18 (+4) · CON 18 (+4) · INT 12 (+1) · WIS 14 (+2) · CHA 16 (+3)
Saving Throws Dex +7, Con +7, Wis +5
Skills Deception +6, Perception +5, Stealth +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., passive Perception 15
Languages Common plus any one other language
Challenge 7
Traits
Dual Souls. The Double-Souled has two souls within one body: a human soul and a demonic soul. While one soul is active, the other rests. As a bonus action, the Double-Souled can switch between its Human Form and Ethereal Soul form.
Ethereal Soul. When the Double-Souled enters its Ethereal Soul form, its body falls into a deep sleep and becomes unconscious. In this form, the Double-Souled becomes invisible, incorporeal, and gains a fly speed of 40 ft. It can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.
While in Ethereal Soul form, the Double-Souled can't affect or be affected by anything on the material plane except as described in its actions. It retains its mental ability scores, alignment, and personality.
Soul Dependency. If the body or the soul is destroyed while separated, the other part dies instantly. The body can be moved, but if it's moved to a different plane or significantly altered (such as through dismemberment), the soul can't return, and both perish within 1 hour unless the body is restored.
Magic Resistance. The Double-Souled has advantage on saving throws against spells and other magical effects.
### Actions In Human Form:
Multiattack. The Double-Souled makes two melee attacks.
Demonic Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Shadow Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target.
Hit: 17 (4d6 + 3) necrotic damage.
Invoke Storm (1/Day). The Double-Souled calls upon dark powers to control the weather in a 1-mile radius centered on itself. This effect is identical to the control weather spell but lasts for 10 minutes.
#### In Ethereal Soul Form:
Life Drain. Melee Spell Attack: +7 to hit, reach 5 ft., one creature.
Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
Possess Creature (Recharge 6). The Double-Souled targets one humanoid or beast that it can see within 5 feet of it. The target must succeed on a DC 15 Charisma saving throw or be possessed by the Double-Souled's soul; the Double-Souled disappears, and the target is incapacitated and loses control of its body. The Double-Souled now controls the body but doesn't deprive the target of awareness. The Double-Souled can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, and Charisma scores. It otherwise uses the possessed target's statistics but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the Double-Souled ends it as a bonus action, or the Double-Souled is forced out by an effect like the Dispel Evil and Good spell (PHB, p. 234). When the possession ends, the Double-Souled reappears in an unoccupied space within 5 feet of the body.
Reactions
Soul Shift. When the Double-Souled takes damage that would reduce it to 0 hit points, it can instead switch forms (from Human to Ethereal Soul or vice versa) and drop to 1 hit point. If switching to Ethereal Soul form, its body becomes unconscious; if switching to Human Form, its soul returns instantly.
Lore
People born with two souls, one human and one demonic, granting them demonic traits.
Double-Souled are people born with two souls (or two hearts): one human and one demonic, and therefore possess demonic qualities. According to legends, Double-Souled can later transform into vampires or werewolves.
The main trait that unites all Double-Souled is the ability of the second soul to leave the sleeping body and exist independently, usually to harm people: stealing people's health or life if it's a vampire; transforming into a wolf and attacking people if it's a werewolf.
From The Witchwood Bestiary 5E, p. 48 · Fern Flower Press