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    Elf Queen

    Huge giant (shapechanger), Neutral Evil

    Armor Class 17 (natural armor)

    Hit Points 207 (18d12 + 90)

    Speed 40 ft., burrow 20 ft.

    STR 24 (+7) · DEX 10 (+0) · CON 20 (+5) · INT 18 (+4) · WIS 14 (+2) · CHA 16 (+3)

    Saving Throws Str +11, Con +9, Int +8, Wis +6, Cha +7

    Skills Deception +7, Intimidation +7, Perception +6, Smith'S Tools +8

    Gear Forge King's Hammer, 3d6 rough gemstones, 2d4 chunks of raw gold ore

    Senses Darkvision 120 ft., Tremorsense 60 ft., passive Perception 16

    Languages Common, Giant, Sylvan, Terran

    Challenge 12 (8,400 XP)

    Actions

    Multiattack. The King makes three attacks: two with his Forge Hammer and one Volcanic Grab. He can replace one attack with Spellcasting.

    Forge Hammer. Melee Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) Bludgeoning damage. If the target is a creature, it is Prone.

    Volcanic Grab. Melee Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) Bludgeoning damage plus 14 (4d6) Fire damage, and the target is Grappled (escape DC 19). Until this grapple ends, the target takes 14 (4d6) Fire damage at the start of each of its turns, and the King cannot use Volcanic Grab on another target.

    White-Hot Slag Breath (Recharge 5-6). The King exhales a blast of superheated ash and molten rock in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 45 (10d8) Fire damage and is Stunned until the end of its next turn. On a successful save, it takes half damage and isn't Stunned.

    Spellcasting. The King casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (Spell Save DC 16):

    At Will: Disguise Self (wiry old humanoid only; PHB, p. 262), Mold Earth (XGE, p. 162)

    3/Day Each: Heat Metal (PHB, p. 284), Wall of Stone (PHB, p. 339)

    Bonus Actions

    Consume White-Hot Iron (3/Day). The King reaches into his forge, pockets, or the earth itself to consume a chunk of glowing metal. He regains 30 Hit Points and exudes an aura of intense heat until the end of his next turn. While the aura is active, any creature that hits him with a melee attack while within 5 feet of him takes 10 (3d6) Fire damage.

    CR 7

    Lore

    Knut the Musician is a cheerful, impoverished boy from Zacharias Topelius's fairy tale "Knut the Musician" who finds a magical reed pipe on the seashore that saves him from various supernatural dangers through his skillful playing.

    A little orphan named Knut lived with his grandmother in a tumbled-down hut on the Pearl Coast—a stretch of shoreline where, in living memory, no one had ever found so much as a single pearl. All the clothes Knut owned were one pair of pants, one shirt, one jacket, and one cap. In summer he went barefoot; in winter he added a pair of wool stockings and wooden clogs.

    From The Fairy Tale Compendium · Fern Flower Press