Fenggen
Huge giant, Chaotic Neutral
Armor Class 15
Hit Points 103 (9d12 + 45)
Speed 40 ft., climb 40 ft.
STR 22 (+6) · DEX 14 (+2) · CON 20 (+5) · INT 7 (−2) · WIS 12 (+1) · CHA 10 (+0)
Saving Throws Str +9, Dex +5, Con +8
Skills Athletics +9, Animal Handling +4, Stealth +5, Deception +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, Slashing
Gear Wild-cat pelt, massive tree branch (used as a club)
Senses Blindsight 30 ft. (blind beyond this radius when motionless), Darkvision 60 ft., passive Perception 11
Languages Giant, Sylvan, Common
Challenge 7 (2,900 XP)
Traits
Aversion to Bells. The Fengga is deeply unsettled by the sound of church bells or similar loud, resonant chimes. If she hears such a sound, she must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute.
False Appearance (Forest Camouflage). While the Fengga remains motionless, her mossy hair and bark clothing make her indistinguishable from an old, rotting tree trunk.
Gullible. Relying heavily on touch and possessing low intelligence, the Fengga has Disadvantage on Insight checks and on saving throws against illusions.
Sacred Tree Bond. The Fengga's life force is magically tied to an ancient tree in her forest territory. If her specific bonded tree is felled or otherwise destroyed, the Fengga immediately drops to 0 Hit Points and dies in excruciating pain.
Actions
Multiattack. The Fengga makes three attacks: one with her Bite and two with her Tree Trunk. She can replace one attack with Spellcasting.
Bite. Melee Attack. +9 to hit, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Medium or smaller creature, it is automatically Grappled (escape DC 16).
Tree Trunk. Melee Attack. +9 to hit, reach 10 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a creature, it is automatically knocked Prone.
Rock. Ranged Attack. +9 to hit, range 60/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Spellcasting. The Fengga casts one of the following spells, using Constitution as the spellcasting ability (Spell Save DC 16):
At Will. Disguise Self (can appear as a Medium human woman; PHB, p.262), Speak with Animals (PHB, p.318)
1/Day Each. Entangle (PHB, p.268), Plant Growth (PHB, p.305)
Bonus Actions
Feral Sprint. The Fengga drops to all fours and takes the Dash action, moving directly toward a hostile creature or her bonded chamois flock.
Reactions
Howl of the Wild Women. When the Fengga is reduced to less than half her maximum Hit Points by a hostile creature, she lets out a guttural, sparking shriek. She and up to three allied beasts or giants within 60 feet gain Advantage on their next attack roll before the end of the Fengga's next turn.
Lore
Wild, thick-haired forest troll-women.
Fenggen are wild, forest-dwelling she-trolls from Tyrolean folklore whose roots go back to ancient tree-worship and the cult of untamed wildlife. Tyrol itself is a historic Alpine region split between Austria (the state of Tyrol) and Italy (South Tyrol); it only borders Germany to the north. Because the peoples of these Alpine lands share the same cultural heritage, their myths are usually grouped together under the umbrella of Alpine folklore.
A Fengga (you’ll also see the singular written as Fenggin or Fengge; the plural is Fenggen, or simply “the wild women”) is essentially the female counterpart to the “wild man.” Dig deep into local legends and you’ll find that individual Fenggen have personal names charged with sacred power that underscore their bond with the forest. Hoachrinta, for instance, means “High Bark,” a nod to the creature’s towering height; Stutza-Mutza translates as “feral forest cat,” pointing to her predatory nature and her habit of wearing wild-cat pelts; Robrinta, “Rough Bark,” highlights the coarse texture of her skin or clothing. To the locals, these beings aren’t abstract demons—they’re the living, breathing embodiment of the woods themselves.
From Grimm Legends Bestiary 5E, p. 14 · Fern Flower Press