Fierce Unicorn
Large celestial, Unaligned
Armor Class 13 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR 18 (+4) · DEX 16 (+3) · CON 16 (+3) · INT 10 (+0) · WIS 16 (+3) · CHA 14 (+2)
Skills Athletics +6, Perception +5
Senses Darkvision 60 ft., passive Perception 15
Languages Celestial, Sylvan, Telepathy 60 ft.
Challenge 4 (1,100 XP)
Traits
Woodland Stride. The unicorn ignores difficult terrain caused by magical or nonmagical plants, undergrowth, and foliage.
Actions
Multiattack. The unicorn makes two attacks: one with its Horn and one with its Hooves. It can replace one attack with a use of Spellcasting.
Horn. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) radiant damage. If the unicorn moved at least 20 feet straight toward the target immediately before the attack, the target is automatically knocked Prone.
Hooves. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Spellcasting. The unicorn casts one of the following spells, requiring no material components (Spell save DC 13):
At Will: Druidcraft (PHB, p. 266), Light (PHB, p. 292)
1/Day Each: Calm Emotions (PHB, p. 249), Entangle (PHB, p. 268)
Bonus Actions
Healing Touch (2/Day). The unicorn touches another creature with its horn. The target magically regains 9 (2d8) hit points, and the unicorn automatically cures the target of the Poisoned condition.
Reactions
Furious Kick. When a creature within 5 feet misses the unicorn with a melee attack, the unicorn can make one Hooves attack against that creature.
Lore
boast to outsmart giants and win a kingdom.
One summer morning a young tailor was sitting by his shop window, working. When he heard a woman outside calling out that she was selling jam, he leaned out, called her over, and bought a jar of a jar of the jam. He cut himself a slice of bread, spread it thick with jam, and set it aside, deciding to finish the jacket he was sewing before he ate. The sugary smell attracted a swarm of flies. The tailor tried to shoo them away, but they just wouldn’t leave. Annoyed, he grabbed a scrap of heavy cloth and slapped it down hard on the table. When he lifted the cloth, he saw no fewer than seven flies lying there with their little legs in the air.
Impressed with his own strength, he decided the whole world ought to know about it. He sewed himself a broad belt and stitched these words on it in big letters: “SEVEN AT ONE BLOW!” Fastening the belt around his waist, he thought, “This shop is way too small for a fellow as brave as I am,” and resolved to go out and see the world. Before leaving he rummaged around the house for something to take along but found only a piece of old cheese, which he slipped into his pocket. On the road he freed a small bird caught in a bush and tucked it into the same pocket.
From Grimm Legends Bestiary 5E, p. 30 · Fern Flower Press