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    Furfur

    Huge fiend (demon), chaotic evil

    Armor Class 18 (natural armor)

    Hit Points 230 (20d12 + 100)

    Speed 40 ft., fly 80 ft.

    STR 23 (+6) · DEX 17 (+3) · CON 21 (+5) · INT 18 (+4) · WIS 16 (+3) · CHA 19 (+4)

    Saving Throws Str +11, Dex +8, Con +10, Wis +8, Cha +9

    Skills Deception +10, Insight +9, Perception +9

    Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non-magical attacks

    Damage Immunities poison

    Condition Immunities poisoned

    Senses truesight 60 ft., darkvision 120 ft., passive Perception 19

    Languages Abyssal, Celestial, telepathy 120 ft.

    Challenge 15 (13,000 XP)

    Traits

    Amphigoric Deceiver. Furfur has advantage on Deception checks and on saving throws against spells or effects that discern lies (such as zone of truth).

    Angel Unveiled. If Furfur is contained within a magic circle (or similar effect) that specifically names him, he is forced into the form of an angelic being (use the planetar statistics, but without legendary actions) and he cannot speak a deliberate falsehood. The effect ends and Furfur reverts to his true form when he leaves the circle.

    Magic Resistance. Furfur has advantage on saving throws against spells and other magical effects.

    Magic Weapons. Furfur’s weapon attacks are magical.

    Storm Mantle. Rain-slick winds and crackling electricity shroud Furfur in a 20-foot radius:

    • Area inside the mantle is difficult terrain for creatures other than Furfur.

    • Ranged weapon attacks against Furfur are made with disadvantage.

    • A creature that enters the mantle or starts its turn there takes 10 (3d6) lightning damage.

    Innate Spellcasting. Spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Furfur can innately cast the following spells, requiring no material components:

    At will: gust (XGE, p. 157), thaumaturgy (PHB, p. 282/333), thunderclap (XGE, p. 168)

    3/day each: call lightning (6th-level version; PHB, p. 220/248), thunder step (XGE, p. 168), lightning bolt (PHB, p. 255/292)

    1/day each: chain lightning (PHB, p. 221/249), control weather (PHB, p. 228/257)

    Actions

    Multiattack. Furfur makes four attacks: one with his Antlers, two with his Claws, and one with his Flaming Tail. He can replace any one attack with a use of Lightning Bolt.

    Antlers. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 6) piercing damage.

    Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

    Flaming Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 25 (3d10 + 6) fire damage, and the target must succeed on a DC 18 Strength saving throw or be pulled up to 10 feet toward Furfur.

    Lightning Bolt (Recharge 5–6 or as part of Multiattack). Ranged Spell Attack: +9 to hit, range 300 ft., one target. Hit: 36 (8d8) lightning damage.

    Bonus Actions

    Hurricane Leap. Furfur takes the Dash action and can move through the space of Large or smaller creatures, leaving them battered. Each creature he passes through must succeed on a DC 18 Strength saving throw or fall prone.

    Reactions

    Storm Recoil. When a creature within 20 feet hits Furfur with an attack, lightning lashes back. The attacker must make a DC 18 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a success.

    Legendary Actions

    Furfur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Furfur regains spent legendary actions at the start of his turn.

    Move. Furfur moves up to half his flying speed without provoking opportunity attacks.

    Tail Lash. Furfur makes one Flaming Tail attack.

    Summon Gale (Costs 2 Actions). Ripping winds erupt in a 30-foot-radius sphere centered on a point Furfur can see within 120 feet. Each creature in the sphere must succeed on a DC 18 Strength saving throw or take 18 (4d8) thunder damage and be pushed up to 20 feet in a direction of Furfur’s choice. Half damage on a success.

    Lore

    A Grand Count of the Underworld, a stag with a flaming tail who commands storms absolutely and possesses profound esoteric knowledge.

    This demon bears the title of the Great and Mighty Earl of Hell, a rank that points to his considerable political and cosmological influence in the Netherworld. In Latin the name Furfur literally means “bran,” which in the medieval mind served as a metaphor for empty words and deceit. Some sorcerers also see it as a corruption of the Latin furcifer—“scoundrel” or “gallows-bird”—as well as a play on fur, “thief,” underscoring the spirit’s habit of stealing secrets and his inherently duplicitous nature.

    His infernal, polymorphic body appears as a chimera: a huge antlered stag with the head, neck, antlers, and legs of the animal, a human torso, and powerful arms covered in coarse fur; membranous bat wings sprout from his back, and a flaming tail trails behind him, its brightness directly linked to the demon’s emotional state. The blazing tail ties him to celestial fire and lightning, and evokes comets—omens of disaster.

    From Demonic Bestiary 5E, p. 52 · Fern Flower Press