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    Hill Giant

    Huge giant, Chaotic Evil

    Armor Class 13 (natural armor)

    Hit Points 138 (12d12 + 60)

    Speed 40 ft.

    STR 21 (+5) · DEX 10 (+0) · CON 20 (+5) · INT 6 (−2) · WIS 8 (−1) · CHA 7 (−2)

    Skills Athletics +8

    Gear Huge iron bar, 3 large throwing stones

    Senses passive Perception 9

    Languages Giant

    Challenge 5 (1,800 XP)

    Traits

    Gullible: The giant is thick-headed and easily tricked. It has Disadvantage on Intelligence (Investigation) and Wisdom (Insight) checks.

    Siege Monster: The giant deals double damage to objects and structures.

    Lore

    boast to outsmart giants and win a kingdom.

    One summer morning a young tailor was sitting by his shop window, working. When he heard a woman outside calling out that she was selling jam, he leaned out, called her over, and bought a jar of a jar of the jam. He cut himself a slice of bread, spread it thick with jam, and set it aside, deciding to finish the jacket he was sewing before he ate. The sugary smell attracted a swarm of flies. The tailor tried to shoo them away, but they just wouldn’t leave. Annoyed, he grabbed a scrap of heavy cloth and slapped it down hard on the table. When he lifted the cloth, he saw no fewer than seven flies lying there with their little legs in the air.

    Impressed with his own strength, he decided the whole world ought to know about it. He sewed himself a broad belt and stitched these words on it in big letters: “SEVEN AT ONE BLOW!” Fastening the belt around his waist, he thought, “This shop is way too small for a fellow as brave as I am,” and resolved to go out and see the world. Before leaving he rummaged around the house for something to take along but found only a piece of old cheese, which he slipped into his pocket. On the road he freed a small bird caught in a bush and tucked it into the same pocket.

    From Grimm Legends Bestiary 5E, p. 30 · Fern Flower Press