Khokhlik
Tiny fey, chaotic neutral
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR 5 (−3) · DEX 16 (+3) · CON 10 (+0) · INT 12 (+1) · WIS 12 (+1) · CHA 14 (+2)
Skills Perception +3, Sleight Of Hand +5, Stealth +7
Senses Darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 1/4
Traits
Nimble Escape. The Khokhlik can take the Disengage or Hide action as a bonus action on each of its turns.
Innate Spellcasting. The Khokhlik's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: Mage Hand (PHB, p.256), Prestidigitation (PHB, p.267), Minor Illusion (PHB, p.260)
- 1/day each: Invisibility (self only; PHB, p.254), Knock (PHB, p.254)
Mischievous Pranks. As an action, the Khokhlik can cause one of the following effects within 30 feet of it:
- Tumble Objects: Knock over an unattended object weighing up to 5 pounds.
- Hide Item: Steal a small object (such as keys or a coin) from a creature that the Khokhlik can see. The creature must succeed on a DC 12 Wisdom (Perception) check to notice the item is missing.
- Spooky Sounds: Create harmless sounds such as creaking, whispering, or knocking that can be heard up to 30 feet away.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) slashing damage.
### Usage
The Khokhlik is ideal for adding a touch of whimsy or a minor obstacle in your adventure. It can serve as:
- A Mischief-Maker: Items have gone missing or odd occurrences happen in a village. The hero is tasked with finding and appeasing or relocating the Khokhlik.
- A Clue Provider: The Khokhlik may offer hints or guidance in exchange for a small treat.
- Comic Relief: Use the Khokhlik to introduce light-hearted moments or challenges that require creative, non-violent solutions.
Lore
A small mischievous imp or demon.
A Khokhlik is a small household spirit, an imp. According to some legends, this spirit guards the pantry and can take the form of a cat. If the pantry was messy, he could become angry, starting to play pranks—knocking dishes off the shelves, and sometimes even spoiling all the supplies. Besides pantries, he could settle in the attic or basement. But the main mischief that the Khokhlik gets up to usually involves turning over house slippers, stealing socks, hiding keys, opening windows, and "whistling" in the dark. Sometimes it may seem as if he's deliberately scaring the owners—creaks, rustles, and strange sounds at night can be attributed precisely to the Khokhlik.
In other sources, you can find information that Khokhliki are lively and very nimble offspring of swamp devils. In any case, these spirits are little pranksters, depicted as black, shaggy, and covered in fur, with two sharp horns on the crown of their heads and a long tail.
From The Witchwood Bestiary 5E, p. 54 · Fern Flower Press