Lucifuge
Huge fiend (devil), lawful evil
Armor Class 20 (natural armor)
Hit Points 337 (25d12 + 175)
Speed 20 ft., fly 40 ft. (hover)
STR 21 (+5) · DEX 14 (+2) · CON 25 (+7) · INT 26 (+8) · WIS 22 (+6) · CHA 27 (+8)
Saving Throws Dex +9, Con +14, Int +15, Wis +13, Cha +15
Skills Arcana +15, Deception +15, History +15, Insight +13, Investigation +15, Perception +13, Persuasion +15, Stealth +9
Damage Vulnerabilities radiant, lightning
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from magical weapons
Damage Immunities poison; bludgeoning, piercing, and slashing from non-magical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 21 (33,000 XP)
Traits
Legendary Resistance (3/Day). If Lucifuge fails a saving throw, he can choose to succeed instead.
Shadow Slip. While in dim light or darkness, Lucifuge can take a bonus action to teleport up to 120 feet to an unoccupied space he can see that is also in dim light or darkness.
Treasurer of Hell. Lucifuge automatically knows the location and precise value of every coin, gemstone, or tradeable art object within 1 mile of him.
Unbreakable Contract. The first time on a turn that a creature targets Lucifuge with an attack, ability, or spell, that creature must succeed on a DC 23 Charisma saving throw or the action is wasted (the spell slot is not expended). A creature that succeeds is immune to this effect for 24 hours.
Innate Spellcasting. Lucifuge’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect magic (PHB, p. 231/262), invisibility (self only; PHB, p. 254/289), locate object (PHB, p. 256/293), suggestion (PHB, p. 279/321)
3/day each: dominate monster (PHB, p. 235/265), geas (PHB, p. 244/278), finger of death (PHB, p. 241/273), plane shift (self only; PHB, p. 265/305), wall of stone (PHB, p. 287/339)
1/day each: power word stun (PHB, p. 267/306), wish (non-damage effects only; PHB, p. 288/341)
Actions
Multiattack. Lucifuge makes three Contract Claw attacks, or two Claw attacks and one Clause of Decay attack.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage.
Clause of Decay. Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 27 (6d8) necrotic damage. In addition, Lucifuge chooses one non-magical object of up to 10 pounds carried or worn by the target; that object crumbles to dust. A magic item instead must succeed on a DC 23 Constitution saving throw or be suppressed (as if affected by an antimagic field) for 1 minute.
Wealth Unmade (Recharge 5–6). Lucifuge exhales a roiling cone of eroding darkness in a 60-foot cone. Each creature in the cone takes 45 (10d8) force damage (DC 23 Dexterity save for half). All non-magical coins, gems, and art objects in the area are annihilated. Each non-artifact magic item carried by a creature that fails the save is suppressed for 1 minute.
Reactions
Breach of Contract. When a creature within 60 feet that Lucifuge can see breaks an explicit oath or agreement made with him, Lucifuge can force that creature to make a DC 23 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much on a successful one.
Legendary Actions
Lucifuge can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lucifuge regains spent legendary actions at the start of his turn.
Shadow Slip. Lucifuge uses Shadow Slip.
Claw. Lucifuge makes one Contract Claw attack.
Infernal Summons (Costs 2 Actions). Lucifuge summons an infernal aristocrat—his choice of a Barbed Devil (MM, p. 70/30), Horned Devil (MM, p. 74/174), or Erinyes (MM, p. 73/114). The devil appears in an unoccupied space within 60 feet, acts on the next initiative count after Lucifuge, and obeys his commands. The devil vanishes after 1 hour or when it drops to 0 hit points.
Wealth Unmade (Costs 3 Actions). Lucifuge uses Wealth Unmade if it is available.
Lore
The light-shunning prime minister of Hell who uses contracts to strip wealth or curse with poverty.
Unlike the overwhelming majority of demonic entities whose nature boils down to primitive destruction, carnal corruption, or instinctive violence, this subject is the absolute embodiment of bureaucratic control. He is not a run-of-the-mill monster waiting for adventurers at the end of some dank dungeon; he is a powerful politician, an unrivaled manipulator, and the architect of unbreakable contracts.
The first part of his name is Latin, formed by fusing two words—lux, meaning “light,” and the verb fugio, meaning “to flee,” “to avoid,” or “to take flight.” Taken literally, the name reads “He who flees from the light.” This linguistic choice establishes a direct dichotomy and ontological contrast with his immediate ruler, Lucifer, whose name translates as “Light-Bringer.” The contrast underscores the symbiotic yet diametrically opposed roles of these two entities. If Lucifer is associated with the blinding, oppressive radiance of the morning star, with pride and public rebellion, then Lucifuge operates in absolute shadow, absorbing the remnants of light and concealing the machinery that steers the universe.
From Demonic Bestiary 5E, p. 64 · Fern Flower Press