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    Meerhäschen

    Tiny fey, Unaligned

    Armor Class 12

    Hit Points 1 (1d4 - 1)

    Speed 20 ft., Swim 20 ft.

    STR 2 (−4) · DEX 14 (+2) · CON 8 (−1) · INT 6 (−2) · WIS 12 (+1) · CHA 16 (+3)

    Skills Stealth +6, Performance +5

    Senses passive Perception 11

    Languages Understands Common and Sylvan but cannot speak

    Challenge 0 (0 XP)

    Traits

    Spellbinding Presence: The sea-hare is magically endearing. Any creature that targets the sea-hare with a harmful attack or ability must first succeed on a DC 13 Charisma saving throw. On a failure, the creature must choose a new target or lose the attack or spell.

    Actions

    Nip. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

    Spellcasting. The sea-hare casts the following spell, requiring no material components (Charisma is the spellcasting ability):

    1/Day Each: Charm Person (PHB, p. 249; Save DC 13)

    Lore

    The Sea-Hare — a tiny, spellbinding creature.

    High in the loftiest tower of her castle a certain princess had a great hall with twelve windows that faced every point of the compass. Each window sharpened her sight: out of the first she could see better than ordinary people, out of the second better still, and so on, until from the twelfth she could see absolutely everything that lay on, or even under, the earth. Nothing could hide from her.

    The princess was proud, had no intention of sharing power with anyone, and intended to rule the kingdom entirely on her own. So she proclaimed: “I will marry only the man who can hide so well that I cannot find him. If I do find him, he dies.” Ninety-seven poles tipped with severed heads already stood outside the castle gate, and for a long while no one dared try. The princess was pleased, certain she would remain free forever.

    From Grimm Legends Bestiary 5E, p. 46 · Fern Flower Press