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    Mercurius

    Huge elemental, Chaotic Evil

    Armor Class 16 (natural armor)

    Hit Points 184 (16d12 + 80)

    Speed 40 ft., Fly 40 ft. (hover)

    STR 22 (+6) · DEX 18 (+4) · CON 20 (+5) · INT 14 (+2) · WIS 12 (+1) · CHA 16 (+3)

    Skills Athletics +10, Deception +7, Intimidation +7

    Gear Alchemist's Cloth: A magical strip of cloth. One end can be rubbed on a creature as an action to heal them for 4d8 + 4 Hit Points (3 charges per day). The other end can be rubbed on a nonmagical iron or steel object (no larger than a battleaxe) as an action to permanently transmute it into pure silver.

    Senses Darkvision 120 ft., passive Perception 11

    Languages Common, Primordial

    Challenge 11 (7,200 XP)

    Lore

    An ancient spirit trapped in a bottle.

    Spirit in the Bottle — A woodland elemental.

    A poor woodcutter had spent his whole life dreaming of something better, so he worked from dawn till dark. When he finally managed to save a little money, he said to his son:

    From Grimm Legends Bestiary 5E, p. 48 · Fern Flower Press