Old Man Djinn
Medium elemental, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft., burrow 30 ft.
STR 22 (+6) · DEX 18 (+4) · CON 20 (+5) · INT 14 (+2) · WIS 16 (+3) · CHA 19 (+4)
Saving Throws Str +10, Dex +8, Con +9, Wis +7, Cha +8
Skills Athletics +10, Perception +7, Stealth +8
Gear Giant Iron Ladle
Senses Darkvision 120 ft., Tremorsense 60 ft., passive Perception 17
Languages Primordial, Common
Challenge 10 (5,900 XP)
Traits
Boiling Gulper. Whenever the djinn is subjected to fire damage, he takes no damage and instead regains hit points equal to the fire damage dealt.
Lair Actions. If fought in his underground cavern, on initiative count 20 (losing initiative ties), the djinn can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Scalding Geyser: A 20-foot-radius pool of boiling broth erupts from the ground at a point the djinn can see within 90 feet. Creatures in that area must make a DC 17 Dexterity saving throw, taking 14 (4d6) fire damage and being knocked Prone on a failed save, or half as much damage on a successful one.
Pit Cave-in: Rocks and stalactites fall in a 10-foot radius centered on a point the djinn can see within 120 feet. Each creature in that area must succeed on a DC 17 Strength saving throw or be Restrained until the end of the djinn's next turn.
Actions
Multiattack. The djinn makes three attacks. He can replace one attack with his Spellcasting.
Giant Iron Ladle. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage plus 7 (2d6) fire damage, and the target is knocked Prone.
Scalding Soup Hurl. Ranged Attack: +10 to hit, range 60/120 ft., one target. Hit: 22 (3d10 + 6) fire damage.
Spellcasting. The djinn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (Spell Save DC 16):
At Will: Invisibility (PHB, p. 289)
3/Day each: Earthbind (XGE, p. 154), Meld into Stone (PHB, p. 296)
1/Day: Wall of Fire (PHB, p. 338)
Bonus Actions
Giant's Toss (Recharge 4-6). The djinn grabs a Prone creature within 5 feet of him. The creature must succeed on a DC 18 Strength saving throw or be hurled up to 30 feet in a direction of the djinn's choice, taking 14 (4d6) bludgeoning damage and landing Prone.
Reactions
Dart Away. When a creature ends its turn within 5 feet of the djinn, he can move up to half his speed without provoking opportunity attacks.
Lore
Dzhekovoy-palvan is a bear-knight and son of a khan from the Uzbek folk tale "Dzhekovoy-palvan" who was raised by a female bear.
Far off in Asia, Khan Iron finally had the son he’d been praying for and named him Dzekovoy. While the boy was still little, the khan took him hunting every single day so he’d grow up fearless and strong. Then, on one hunt, the child was left unattended for just a moment, and a huge she-bear carried him off. Search parties combed the forest for days but found nothing, and the khan sank into grief.
The bear, meanwhile, raised Dzekovoy in her den as her own cub. The boy became unbelievably powerful, sprouted a thick coat of hair, and looked more like a young bear than a human. Even his voice sounded like a bear’s roar.
From The Fairy Tale Compendium · Fern Flower Press