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    Oo-er

    Medium beast, unaligned

    Armor Class 16 (natural armor, agile plumage)

    Hit Points 110 (13d8 + 39)

    Speed 20 ft., fly 80 ft.

    STR 12 (+1) · DEX 18 (+4) · CON 16 (+3) · INT 5 (−3) · WIS 14 (+2) · CHA 10 (+0)

    Saving Throws Dex +7, Con +6

    Skills Perception +5, Survival +5

    Damage Resistances poison; bludgeoning, piercing, and slashing from non-magical ranged attacks

    Condition Immunities poisoned

    Senses darkvision 60 ft., passive Perception 15

    Challenge 6 (2,300 XP)

    Traits

    Batrachotoxin Plumage. Any creature that touches the oo-er or hits it with a melee attack while within 5 feet of it takes 4 (1d8) poison damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 4 (1d8) poison damage at the start of each of its turns. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

    Bones of Fate. The oo-er carries 1d4 cubic eggs. As a bonus action it can drop or hurl one egg (range 20/60 ft.). The egg shatters on impact, unleashing raw imunu: roll a d6 and consult the Fate Die table. The effect lasts until the end of the oo-er’s next turn.

    • Fate Die (d6) 1—Howling gusts: creatures within 10 ft. of the impact point must succeed on a DC 15 Strength save or be pushed 20 ft. 2—Blinding flash: DC 15 Con save or blinded. 3—Warped luck: attacks against the oo-er have disadvantage. 4—Toxic burst: 10 (3d6) poison damage in a 10-ft. radius (Con save halves). 5—Mirage mist: heavily obscured 15-ft. sphere. 6—Temporal skip: the oo-er immediately takes the Dash action without using movement.

    Nimble Flier. Opportunity attacks against the oo-er are made with disadvantage while it is flying.

    Actions

    Multiattack. The oo-er makes two Beak attacks.

    Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) piercing damage, and the target is subjected to Batrachotoxin Plumage.

    Talons (Recharge 5–6). Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 18 (3d8 + 4) slashing damage, and the target must succeed on a DC 15 Dexterity saving throw or have its speed reduced to 0 until the end of its next turn.

    Bonus Actions

    Feather Decoy (2/Day). The oo-er drops a lapa feather in an unoccupied space within 30 feet, creating a silent illusion of itself that lasts 1 minute or until dismissed (no action). The illusion is a Medium object with AC 12 and 5 hit points. A creature that physically interacts with the illusion can make a DC 13 Intelligence (Investigation) check to discern its nature. While the illusion persists, the oo-er has advantage on Dexterity (Stealth) checks and can hide as a bonus action even if lightly obscured.

    Reactions

    Toxic Feint. When a creature the oo-er can see targets it with an attack, the oo-er halves its flying speed until the start of its next turn and imposes disadvantage on the attack roll.

    Lore

    A magical bird that lays square eggs.

    Oo-er is a mythical bird said to live in the mountain forests of New Guinea. Local lore calls it the only bird on Earth that lays perfectly cubic eggs—artifacts charged with imunu, an inner spiritual force able to steer fate itself. The bird, in turn, is seen as the living fusion of perilous magic and the island’s raw wilderness.

    In appearance Oo-er is a sturdy, medium-sized bird marked by a striking contrast of black and deep russet plumage. The colors double as a warning: every feather is saturated with batrachotoxin, the same fierce neurotoxin found in real New Guinean pitohui. A single unprotected touch brings rapid numbness and intense pain. Its legs resemble those of a megapode—broad, muscular, tipped with long claws.

    From Oceanian Bestiary 5E, p. 62 · Fern Flower Press