Orio-Gorúho
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 35 ft., climb 35 ft.
STR 18 (+4) · DEX 13 (+1) · CON 15 (+2) · INT 10 (+0) · WIS 14 (+2) · CHA 9 (−1)
Saving Throws Dex +4, Con +5, Wis +5
Skills Perception +5, Stealth +4, Survival +4
Damage Vulnerabilities fire, thunder
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 15
Languages Kiwai, Common
Challenge 4 (1,100 XP)
Traits
Keen Hearing. The Orio-Gorúho has advantage on Wisdom (Perception) checks that rely on hearing.
Sensitive Ears. Whenever the Orio-Gorúho takes thunder damage, it must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Quadrupedal Sprint. While moving on all fours (its normal gait), the Orio-Gorúho can take the Dash action as a bonus action.
Raw Devourer. When the Orio-Gorúho reduces a creature to 0 hit points, it can use its bonus action to eat part of the corpse, regaining 10 hit points.
Actions
Multiattack. The Orio-Gorúho makes two attacks: one with its Bite and one with its Claw.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).
Horrific Roar (Recharge 5–6). The Orio-Gorúho unleashes a thunderous bellow in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a success. A creature that fails is also frightened until the end of its next turn and deafened for 1 minute.
Bonus Actions
Ear Mantle. The Orio-Gorúho folds one enormous ear over its body, gaining half cover (+2 AC) until the start of its next turn. While mantled, it has disadvantage on Wisdom (Perception) checks that rely on hearing.
Reactions
Raking Swipe. When a creature the Orio-Gorúho can see leaves its reach, the Orio-Gorúho makes one Claw attack against that creature.
Lore
A monster with huge ears that abducts people.
Orio-Gorúho is counted among the most terrifying monsters of New Guinea, especially in the lore of the Kiwai and Mawatá peoples who live along the Fly River delta and across the Torres Strait islands. The creature’s primary name—Origorúso in Kiwai, Orio-gorúho in the Mawatá dialect—literally means “The Eater of Raw.”
The label “Eater of Raw” is crucial. In many cultures the shift from savagery to civilization is marked by the use of fire for cooking. Declaring Orio-Gorúho a being that devours food raw places it firmly outside human society, classing it as a primordial entity of the wild that rejects civilized norms.
From Oceanian Bestiary 5E, p. 64 · Fern Flower Press