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    Poppele

    Medium undead (shapechanger), Chaotic Neutral

    Armor Class 15 (natural armor)

    Hit Points 112 (15d8 + 45)

    Speed 30 ft., fly 40 ft. (hover)

    STR 14 (+2) · DEX 18 (+4) · CON 16 (+3) · INT 12 (+1) · WIS 14 (+2) · CHA 18 (+4)

    Skills Deception +7, Intimidation +7, Perception +5, Stealth +7

    Senses Darkvision 120 ft., passive Perception 15

    Languages Common, Dwarvish, Sylvan

    Challenge 6 (2,300 XP)

    Actions

    Ghostly Whip. Melee Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) necrotic damage, and the target is automatically knocked Prone by the sheer spectral force of the blow.

    Hurl Stone. Ranged Attack: +7 to hit, range 60/120 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

    Spellcasting: Poppele casts one of the following spells, requiring no material components (Spell Save DC 15):

    At Will: Invisibility (PHB, p. 289), Minor Illusion (PHB, p. 298), Vicious Mockery (PHB, p. 337; deals 2d4 psychic damage)

    2/Day Each: Fear (PHB, p. 271), Phantasmal Force (PHB, p. 304), Hallucinatory Terrain (PHB, p. 283)

    Lore

    A malicious dwarf who hurls stones from the mountains.

    South Germany’s crags and forests hide a peculiar resident: the prankster-spirit Poppele, lord of windswept Hohenkraehen Mountain. Ages ago he was flesh and blood—Johann Christoph Popolius Mayer—but now he rules the ruins of the old castle, its gloomy dungeons, and every forest, lake, and village for miles around.

    Old-timers insist Poppele is a damned soul, forever paying for a grave offense. Two competing legends explain how it happened.

    From Grimm Legends Bestiary 5E, p. 56 · Fern Flower Press