Pulgae 불개
Huge celestial (shapechanger), neutral
Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 60 ft., fly 90 ft. (hover)
STR 22 (+6) · DEX 18 (+4) · CON 21 (+5) · INT 10 (+0) · WIS 18 (+4) · CHA 16 (+3)
Saving Throws Dex +9, Con +10, Wis +9
Skills Perception +14, Stealth +9, Survival +9
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities fire (Solar Form); cold (Lunar Form); poison
Condition Immunities charmed, frightened, poisoned, prone
Senses truesight 120 ft., passive Perception 24
Languages understands all but can’t speak; telepathy 120 ft.
Challenge 14 (11,500 XP)
Traits
Heaven-Stride. Pulgae can walk on air as though it were solid ground and ignores natural difficult terrain.
Shards of Day and Night. Each time Pulgae takes damage of the type it is immune to (fire in Solar Form, cold in Lunar Form), radiant motes spray from its maw. Each creature within 10 feet of Pulgae other than its attacker must succeed on a DC 18 Dexterity saving throw or take 9 (2d8) radiant (Solar) or necrotic (Lunar) damage.
Actions
Multiattack. Pulgae makes two attacks: one with Bite and one with Claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire or cold damage (Eclipse Form). A Large or smaller creature hit must succeed on a DC 19 Strength saving throw or be grappled (escape DC 19).
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire or cold damage (Eclipse Form).
Devour Light (Recharge 5–6). Pulgae inhales a 60-foot cone of swirling shadow. Each creature in the cone that is emitting bright light (including holding a lit torch or the light spell) must make a DC 18 Constitution saving throw. On a failure, the light is extinguished, the creature takes 36 (8d8) necrotic damage, and is blinded until the end of Pulgae’s next turn. On a success, the creature takes half as much damage and isn’t blinded. Magical light of 4th level or lower in the area is dispelled.
Bonus Actions
Solar Flare. When Pulgae is hit by a melee attack, it can emit a flash of sunlight. The attacker must succeed on a DC 18 Constitution saving throw or be blinded until the end of its next turn.
Lunar Veil. When Pulgae takes damage, it can wrap itself in moon-shadow, gaining resistance to that instance of damage.
Reactions
Solar Flare. When Pulgae is hit by a melee attack, it can emit a flash of sunlight. The attacker must succeed on a DC 18 Constitution saving throw or be blinded until the end of its next turn.
Lunar Veil. When Pulgae takes damage, it can wrap itself in moon-shadow, gaining resistance to that instance of damage.
Legendary Actions
Pulgae can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Pulgae regains spent legendary actions at the start of its turn.
Detect. Pulgae makes a Wisdom (Perception) check.
Move. Pulgae moves up to half its speed.
Claws. Pulgae makes one Claw attack.
Eclipse Burst (Costs 2 Actions). Pulgae releases Shards of Day and Night (no reaction required).
Lore
A ferocious hound favored by the Dark King; it can swallow the sun or moon for a short time,
Pulgae (불개) literally means “fire dog.” Pulgae is both the name of a legendary monster and of a rare traditional Korean dog breed that originated around Yeongju in North Gyeongsang Province. Stories say the breed was born from crosses between Sobaek-mountain wolves and farm dogs, giving it a distinctly wild, wolf-like look.
Legends describe Pulgae as a fierce hound with fiery red or reddish-brown fur. Like a wolf, it has a long, lean body, pointed ears, and an untamed appearance. Its fangs are said to jut out even when its mouth is closed.
From Korean Bestiary 5E, p. 88 · Fern Flower Press