Rumpelstilzchen
Small fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft.
STR 8 (−1) · DEX 16 (+3) · CON 14 (+2) · INT 14 (+2) · WIS 12 (+1) · CHA 18 (+4)
Skills Deception +6, Insight +3, Sleight Of Hand +5, Stealth +5
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, Infernal
Challenge 4 (1,100 XP)
Traits
Fey Bargain. Any deal Rumpelstilzchen makes with a willing creature is magically binding. If a creature breaks a promise made to him, they have Disadvantage on all saving throws against his spells and abilities until the debt is paid.
Actions
Multiattack. Rumpelstilzchen makes two attacks: one with his Golden Needle and one with his Enchanted Yarn. He can replace one attack with his Spellcasting.
Golden Needle. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) Piercing damage, and the target is Poisoned until the end of Rumpelstilzchen's next turn.
Enchanted Yarn. Magic Attack: +6 to hit, range 30 ft., one target. Hit: 11 (2d6 + 4) Slashing damage, and the target is knocked Prone.
Spellcasting. Rumpelstilzchen casts one of the following spells, requiring no material components (Spell Save DC 14):
At Will: Minor Illusion (PHB, 298), Prestidigitation (PHB, 307)
2/Day Each: Charm Person (PHB, 249), Invisibility (PHB, 289), Suggestion (PHB, 321)
1/Day: Fabricate (PHB, 271; can only convert straw or organic fibers into gold)
Bonus Actions
Spiteful Hop. Rumpelstilzchen magically teleports up to 30 feet to an unoccupied space he can see.
Reactions
Enraged Stomp. When Rumpelstilzchen takes damage from a creature within 10 feet of him, he furiously stamps his foot into the ground. The triggering creature takes 7 (2d6) Thunder damage and is magically pushed 10 feet away. If the attack was a critical hit, Rumpelstilzchen also immediately uses his Spiteful Hop bonus action as part of this reaction.
Lore
A spiteful little imp who grants wishes for a price.
Once upon a time there was a poor miller who had a very beautiful daughter. One day he happened to speak with the king, and, wanting to impress him, the miller boasted, “Your Majesty, my daughter can spin ordinary straw into pure gold.”
The king’s eyes lit up. “That’s quite a talent. If she can really do it, bring her to the palace tomorrow. I’d like to see for myself.”
From Grimm Legends Bestiary 5E, p. 60 · Fern Flower Press