Sino 신오
Small celestial, lawful neutral
Armor Class 19 (natural armor, preternatural agility)
Hit Points 153 (18d8 + 72)
Speed 20 ft., fly 120 ft. (hover)
STR 6 (−2) · DEX 22 (+6) · CON 18 (+4) · INT 17 (+3) · WIS 20 (+5) · CHA 18 (+4)
Saving Throws Dex +11, Wis +10, Cha +9
Skills Deception +9, History +8, Insight +10, Perception +15, Religion +8, Stealth +11
Damage Resistances radiant; bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 25
Languages all, telepathy 120 ft.
Challenge 13 (10,000 XP)
Traits
Nimbus of Clouds. Multi-colored clouds swirl in a 10-foot radius around Sino. Ranged weapon attacks against Sino have disadvantage, and creatures have disadvantage on saving throws against Sino’s illusion spells and features while in the clouds.
Legendary Resistance (3/Day). If Sino fails a saving throw, it can choose to succeed instead.
Sunstride. Sino can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. Sino’s spellcasting ability is Wisdom (save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: gust of wind (PHB, p. 248/282), minor illusion (PHB, p. 260/298), silent image (PHB, p. 276/317)
3/day each: daylight (PHB, p. 230/260), hypnotic pattern (PHB, p. 252/287), major image (PHB, p. 258/295), sending (PHB, p. 274/314)
1/day each: sunbeam (PHB, p. 279/329), scrying (PHB, p. 273/313)
Actions
Multiattack. Sino makes two Solar Bolt attacks.
Solar Bolt. Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 22 (4d8 + 6) radiant damage.
Thunderous Cry (Recharge 5–6). Sino unleashes a deafening caw in a 60-foot cone. Each creature in that area must make a DC 18 Wisdom saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is paralyzed until the end of its next turn. On a success, a creature takes half damage and isn’t paralyzed.
Reactions
Mirage Veil. When Sino is hit by an attack, it creates an illusory duplicate, imposing disadvantage on the triggering attack roll.
Lore
A red crow that dwells in the heavens, descending to deliver messages. It can speak in a human voice.
You are an expert D&D 5e game designer. I will give you a description of a monster, and your task is to generate a complete and balanced Dungeons & Dragons 5e monster stat block.
Sino (신오) is one of East Asia’s oldest and most powerful symbols—a three-legged crow usually shown inside a solar disk. Together with the moon-dwelling toad, it embodies cosmic duality: the crow stands for light, life, and the masculine principle (yang), while the toad represents darkness, death, and the feminine principle (yin).
From Korean Bestiary 5E, p. 92 · Fern Flower Press