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    Te-No-Me 手の目

    Medium undead (yokai), neutral evil

    Armor Class 15 (natural armor)

    Hit Points 84 (13d8 + 26)

    Speed 30 ft.

    STR 18 (+4) · DEX 14 (+2) · CON 15 (+2) · INT 10 (+0) · WIS 12 (+1) · CHA 8 (−1)

    Skills Athletics +7, Perception +4, Stealth +5

    Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

    Damage Immunities poison, necrotic

    Condition Immunities poisoned Senses blindsight: 30 ft. (see Palmsight), darkvision 60 ft., passive Perception 14

    Senses blindsight 30 ft. (see Palmsight), darkvision 60 ft., passive Perception 14

    Languages understand Common and Yokai Speech but can’t speak

    Challenge 5

    Traits

    Palmsight. Te-no-me’s eyes are located on its palms. When its hands are closed, it is effectively blinded beyond 10 feet (relying on hearing alone). When it opens its hands, it gains blindsight out to 30 feet but has a disadvantage on attack rolls against creatures beyond that range.

    Driven by Vengeance. Te-no-me retains a fragment of rage and regret from its previous life. It has an advantage on saving throws against being charmed or frightened.

    Night Stalker. While in dim light or darkness, Te-nome has an advantage on Dexterity (Stealth) checks.

    Actions

    Multiattack. Te-no-me makes two Claw attacks.

    Claw (when Palms Open). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.Hit: 13 (2d8 + 4) slashing damage. If the target is Large or smaller, Te-no-me may choose to push it up to 5 feet away or knock it prone (target’s choice if it fails a DC 14 Strength saving throw).

    Palm Gaze (Recharge 5 - 6). Te-no-me thrusts its hands forward, revealing bulging, bloodshot eyes. Each creature of Te-no-me’s choice within 30 feet that can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened in this way, a creature’s speed is halved. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, it is immune to Palm Gaze for the next 24 hours.

    Reactions

    Grasp of Rage. When a creature within 5 feet of Te-no-me misses it with a melee attack, Te-no-me can use its reaction to make a single Claw attack against that creature.

    Behavior & Lore

    In some tales, Te-no Me scans travelers in hopes of finding its murderers. If it hears a familiar-sounding voice or name, it may fixate on that target.

    It prefers to hide behind trees or roadside obstacles, waiting until a passerby is close, then stepping forward with palms open.

    Though undead and fueled by hatred, Te-no Me only produces ragged breaths and low hisses. However, a victim might hear it mutter broken words that sound like curses or the names of its killers.

    Once cornered or badly wounded, Te-no Me may try to escape into the darkness. Yet if stirred by intense fury, it can fight to the bitter end.

    Lore

    Spectral spirit with eyes on its palms, haunting graveyards and temples.

    One of the most widespread legends claims that Te-no Me was once an ordinary blind man, now transformed into a yokai who haunts late-night travelers along lonely roads. His story is entwined with the brutality of men, whose cruelty led to the death of an innocent—his unquiet spirit returns in the form of a monster.

    At first glance, Te-no Me appears as a hunched, emaciated old man, his wrinkled skin draped in traditional garments, perhaps a kimono. By some accounts, what remains of his face are only sealed eyelids or slack folds of flesh—until you take a closer look. That’s when his true nature becomes evident: on each palm, a bulging, bloodshot eye stares straight ahead, veins tinted red from ruptured capillaries. These mobile eyes can track the world around him, each functioning independently, and he often holds his arms outstretched, palms facing forward, as though forever searching the darkness.

    From Yokai Bestiary 5E, p. 26 · Fern Flower Press