The Elf Queen
Tiny fey, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 115 (30d4 + 40)
Speed 30 ft., climb 30 ft.
STR 4 (−3) · DEX 20 (+5) · CON 14 (+2) · INT 14 (+2) · WIS 16 (+3) · CHA 18 (+4)
Saving Throws Dex +8, Wis +6, Cha +7
Skills Nature +5, Perception +6, Stealth +8
Gear Royal Scepter of the Strawberry Stalk (worth 50 gp to a collector)
Senses Darkvision 60 ft., passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Traits
Strict Etiquette. The Queen is fiercely proud and bound by bizarre fairy strictures. She cools her temper instantly in the face of submission. The Queen cannot target an Incapacitated or Unconscious creature with attacks. Additionally, if a creature uses an Action to sincerely flatter her or formally accept a "meal" of dewdrop and mosquito leg, she has Disadvantage on all attack rolls against that creature until the end of her next turn.
Actions
Multiattack. The Queen makes three attacks: two with her Arachnid Swarm and one with her Cocooning Silk. She can replace one attack with Spellcasting.
Arachnid Swarm. Magic Attack: +8 to hit, range 30 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is automatically Poisoned until the start of the Queen's next turn as tiny fangs find their mark.
Cocooning Silk. Magic Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and thousands of long-legged spiders drop from the canopy to weave sticky, unbreakable silk around the target. The target is Restrained until the end of its next turn.
Spellcasting. The Queen casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (Spell Save DC 15):
At Will: Druidcraft, Minor Illusion
3/Day Each: Web, Spike Growth
1/Day Each: Giant Insect (Spiders only)
Bonus Actions
Vanish into Grass. The Queen commands the foliage to hide her. She takes the Hide action. When in a forest environment or natural grass, she can hide even if she is currently being observed.
Reactions
Outraged Eruption. Trigger: A creature within 60 feet deals damage to the Queen or uses a verbal insult. Effect: The Queen's haughty composure shatters into fury. The triggering creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) poison damage and be automatically knocked Prone by a sudden, heavy wave of falling arachnids.
Lore
Knut the Musician is a cheerful, impoverished boy from Zacharias Topelius's fairy tale "Knut the Musician" who finds a magical reed pipe on the seashore that saves him from various supernatural dangers through his skillful playing.
A little orphan named Knut lived with his grandmother in a tumbled-down hut on the Pearl Coast—a stretch of shoreline where, in living memory, no one had ever found so much as a single pearl. All the clothes Knut owned were one pair of pants, one shirt, one jacket, and one cap. In summer he went barefoot; in winter he added a pair of wool stockings and wooden clogs.
From The Fairy Tale Compendium · Fern Flower Press