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    The Golden Donkey

    Medium beast, Unaligned

    Armor Class 10

    Hit Points 5 (1d8 + 1)

    Speed 40 ft.

    STR 13 (+1) · DEX 10 (+0) · CON 12 (+1) · INT 2 (−4) · WIS 10 (+0) · CHA 6 (−2)

    Skills Athletics +3

    Senses passive Perception 10

    Challenge 0 (10 XP)

    Traits

    Beast of Burden. The donkey is considered to be a Large animal for the purpose of determining its carrying capacity.

    Brickle-brit! (3/Day). Whenever a creature within 10 feet of the donkey spreads out a cloth and speaks the secret command word ("Brickle-brit!"), a magical shower of gold coins falls from the donkey, landing safely on the cloth. The donkey produces 50 gp per use.

    Actions

    Hooves. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Bludgeoning damage.

    Magic Table

    Wondrous Item, Rare

    Crafted by a master carpenter, this seemingly ordinary wooden table features foldable legs for easy travel. When folded, it is easily carried by a single person and weighs 15 pounds.

    Set Yourself. As a Magic action, you can place the table on a solid surface and speak its command word, "Table, set yourself!" The table instantly covers itself with a pristine linen cloth, fine plates, silver cutlery, and a lavish feast of the most exquisite food and drink. The feast is sufficient to feed up to 12 creatures.

    Eating the feast takes 10 minutes. A creature that partakes of the feast gains 2d10 Temporary Hit Points, is cured of all diseases, and has Advantage on Constitution saving throws for the next 8 hours. The food spoils and vanishes if uneaten after 1 hour.

    Once this property is used, it can't be used again until the next Dawn. However, you can use a Magic action at any time to command the table to produce mundane—though incredibly delicious—food and drink. This mundane meal provides enough nourishment to sustain up to 12 creatures for a day but grants no mechanical benefits.

    Stick in the Sack

    Wondrous Item, Rare (Requires Attunement)

    This magical pairing consists of a worn burlap sack and a sturdy, polished wooden cudgel. The sack weighs 3 pounds while the stick is inside.

    Out of the Sack. While holding or wearing the sack, you can use a Magic action to speak the command word, "Stick, out of the sack!" and target one creature you can see within 30 feet of you. The wooden cudgel springs forth from the sack, flies to the target's space, and begins to mercilessly thrash them.

    For the next minute, the stick becomes an animated, hovering object that shares your Initiative count, taking its turn immediately after yours. On its turn, it moves up to 30 feet toward the designated target and makes a melee spell attack (+7 to hit). On a hit, it deals 1d8 + 4 Bludgeoning damage.

    If the target drops to 0 Hit Points, or if you wish to change the target, you can use a Bonus Action to designate a new creature you can see within 30 feet of the stick.

    The stick has AC 15, 20 Hit Points, and Immunity to Poison and Psychic damage. If it drops to 0 Hit Points, it falls to the ground inert and cannot be commanded again until the next Dawn.

    Back in the Sack. The stick continues to attack its target until the duration ends, the stick is destroyed, or you use a Bonus Action to speak the second command word, "Stick, back in the sack!" Upon hearing this command, the stick immediately disengages, flies back into the sack, and becomes inanimate. The effect also ends early if you and the stick are ever more than 60 feet apart.

    Once the stick has been commanded to attack, this property can't be used again until the next Dawn.

    Lore

    The Magic Table, the Gold-Donkey, and the Stick in the Sack.

    A tailor once had three sons and only one goat. Because her milk kept them all alive, the goat had to be treated well and led out to pasture every day. The brothers did that job in turn.

    One morning the eldest son took her to a meadow by the church where the grass was thick and juicy. She grazed there from dawn till dusk. When it was time to head home he asked, “Goat, are you full?”

    From Grimm Legends Bestiary 5E, p. 80 · Fern Flower Press