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    Ukobach

    Medium fiend (demon), chaotic evil

    Armor Class 15 (natural armor)

    Hit Points 93 (11d8 + 44)

    Speed 30 ft.

    STR 14 (+2) · DEX 16 (+3) · CON 18 (+4) · INT 12 (+1) · WIS 12 (+1) · CHA 10 (+0)

    Saving Throws Dex +6, Con +7

    Skills Arcana +4, Perception +4, Stealth +6

    Damage Vulnerabilities cold, radiant

    Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t made with cold-iron weapons

    Damage Immunities fire, poison

    Condition Immunities poisoned

    Senses darkvision 120 ft., passive Perception 14

    Languages Abyssal, Infernal, Common

    Challenge 4 (1,100 XP)

    Traits

    Fiery Form. A creature that touches the ukobach or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Flammable objects that aren’t being worn or carried ignite.

    Heat Siphon (Recharge 5–6). As a bonus action, the ukobach can draw heat from its surroundings. Each creature within 10 feet of it must succeed on a DC 15 Constitution saving throw or take 7 (2d6) cold damage, and the ukobach gains 7 temporary hit points. Any nonmagical flame in that area is extinguished.

    Magic Resistance. The ukobach has advantage on saving throws against spells and other magical effects.

    Magic Weapons. The ukobach’s weapon attacks are magical.

    Actions

    Multiattack. The ukobach makes two attacks with its Searing Pan or Hurl Coal.

    Searing Pan. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) fire damage.

    Hurl Coal. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature or a flammable object, it ignites, taking 3 (1d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 12 Dexterity check to douse the flames.

    Infernal Oil (Recharge 5–6). The ukobach splashes boiling hell-oil in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also coated in burning oil, taking 7 (2d6) fire damage at the end of its next turn unless it or another creature uses an action to scrape or wash the oil away.

    Reactions

    Scalding Burst. When the ukobach is reduced to 0 hit points, it explodes in a shower of molten coals. Each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage.

    Lore

    A lesser demon who serves as Hell’s “infernal engineer” and stoker, keeping the cauldrons blazing with a red-hot ladle.

    In this bestiary we have focused on the princes, dukes, and kings of Hell, but for the sake of a complete picture of infernal beings we have added a few lesser entities. Of particular interest is the demon Ukobach, who in legend also appears under the names Urobach, Ukoback. In Hell’s bureaucracy Ukobach is listed as a “lower-order demon,” a term that reflects not his level of danger but the absence of any legions under his command and his subordination to Beelzebub, Lord of the Flies. His function is to keep the colossal hellish cauldrons burning without pause and to monitor the level of a specific oil used to torture souls. Some legends also note the curious fact that this demon invented frying food and even created fireworks.

    Anatomically, Ukobach is a humanoid creature of average or slightly below-average height, with skin the color of red-hot coal—ranging from crimson to orange—perpetually wreathed in flames that are part of his very essence. The demon’s head is disproportionately large: huge bulging lidless eyes glow yellow or white, his ears are long and pointed, and almost no hair remains. Wings and a tail are absent; the utilitarian look is completed by his tool of labor—a massive frying pan, shovel, or poker filled with blazing coals and functioning as an extension of himself. Paradoxically, his arrival sometimes brings a localized chill. This is explained by the fact that, to maintain a shell in our world, he absorbs thermal energy, freezing the surroundings. The heat he has stored is usually released during an attack or in battle.

    From Demonic Bestiary 5E, p. 98 · Fern Flower Press