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    Vanapagan

    Huge giant (fey), neutral

    Armor Class 15 (natural armor)

    Hit Points 136 (13d12 + 52)

    Speed 40 ft.

    STR 23 (+6) · DEX 10 (+0) · CON 18 (+4) · INT 11 (+0) · WIS 14 (+2) · CHA 12 (+1)

    Saving Throws Str +9, Con +7, Wis +5

    Skills Athletics +9, Insight +5, Perception +5

    Senses passive Perception 15

    Languages Common, Giant, Sylvan

    Challenge 7

    Traits

    Fey Ancestry. Vanapagan has advantage on saving throws against being charmed, and magic can’t put him to sleep.

    Sunlight Sensitivity. If Vanapagan starts his turn in sunlight, he takes 10 radiant damage and has disadvantage on attack rolls and ability checks.

    Powerful Build. Vanapagan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.

    Innate Spellcasting. Vanapagan's innate spellcasting ability is Wisdom (spell save DC 13). He can innately cast the following spells, requiring no material components:

    At will: Mending (PHB, p.259), Minor Illusion (PHB, p.260)

    1/day each: Enlarge/Reduce (self only; PHB, p.237), Heat Metal (PHB, p.250), Fabricate (PHB, p.239)

    Actions

    Multiattack. Vanapagan makes two melee attacks.

    Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

    Hit: 19 (3d8 + 6) bludgeoning damage.

    Rock Throw. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

    Hit: 22 (3d10 + 6) bludgeoning damage.

    Mirthful Celebration (Recharge 5–6). Vanapagan begins a jovial celebration, affecting all creatures within 30 feet of him. Each creature must make a DC 13 Wisdom saving throw. On a failed save, a creature becomes charmed by Vanapagan for 1 minute. While charmed in this way, the creature can't attack Vanapagan and has disadvantage on ability checks and saving throws to resist being persuaded or deceived by him. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Reactions

    Stone Catching. If a rock or similar object is hurled at Vanapagan, he can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

    ### Behavior and Tactics

    Vanapagan generally avoids combat unless provoked or threatened. He prefers to engage with others through celebration and trade. If combat occurs, he uses his great strength to defend himself.

    Lore

    A malevolent but not particularly intelligent giants living in caves and underground.

    Vanapagan is a giant whom legends often classify as an unclean force. These legends suggest that these giants build hills and lakes, scatter stones and rocks. They usually live in caves, lakes, or underground; rarely is it said that they come from the underworld itself.

    Other sources claim that Vanapagans engage in various crafts: blacksmithing, shoemaking, and other trades. They plow the land, hold weddings and christenings, and often invite people to their celebrations, rewarding them with gifts—for example, glowing coals that, when handled properly, turn into pieces of gold.

    From The Witchwood Bestiary 5E, p. 86 · Fern Flower Press