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    Yag-Mort

    Huge giant (monstrosity), chaotic evil

    Armor Class 17 (Natural Armor)

    Hit Points 230 (20d12 + 100)

    Speed 40 ft.

    STR 24 (+7) · DEX 14 (+2) · CON 20 (+5) · INT 10 (+0) · WIS 16 (+3) · CHA 12 (+1)

    Saving Throws Str +12, Con +10, Wis +8

    Skills Athletics +12, Perception +8, Stealth +7, Survival +8

    Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

    Damage Immunities Poison

    Condition Immunities Poisoned

    Senses Darkvision 120 ft., passive Perception 18

    Languages Common, Giant

    Challenge 13

    Traits

    Legendary Resistance (3/Day). If Yag-Mort fails a saving throw, he can choose to succeed instead.

    Brute. A melee weapon deals one extra die of its damage when Yag-Mort hits with it (included in the attack).

    Forest Camouflage. Yag-Mort has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

    Fire Starter. Yag-Mort can use a bonus action to magically ignite an object he touches with his club or hands (such as a torch, a tree, or a structure), causing it to burst into flames.

    Actions

    Multiattack. Yag-Mort makes three attacks: two with his Greatclub and one with his Bite.

    Greatclub. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

    Hit: 23 (3d8 + 7) bludgeoning damage.

    Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

    Hit: 19 (3d6 + 7) piercing damage.

    Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target.

    Hit: 29 (4d10 + 7) bludgeoning damage.

    Roar of Terror (Recharge 5–6). Yag-Mort emits a terrifying roar. Each creature of his choice within 60 feet that can hear him must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

    Legendary Actions

    Yag-Mort can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Yag-Mort regains spent legendary actions at the start of his turn.

    Move. Yag-Mort moves up to half his speed without provoking opportunity attacks.

    Smash. Yag-Mort makes one Greatclub attack.

    Set Ablaze (Costs 2 Actions). Yag-Mort sets fire to a 10-foot-square area of flammable terrain or structure within 60 feet. The fire ignites anything flammable in the area and sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

    Lore

    A gigantic forest monster as tall as a pine tree, resembling a wild beast capable of killing instantly with a single blow.

    Yag-Mort is a forest monster—a giant as tall as a pine tree, resembling a wild beast and dressed in bear skins. Above all, he was known for his incredible malice and bloodthirstiness. In ancient tales, one can find the account: "He chooses the darkest night, sets the trees ablaze, and in the chaos of the fire does whatever his bloodthirsty soul desires..."

    Yag-Mort, terrifying and dreadful, lived alone in inaccessible places beyond impassable forests and swamps. No one among humans knew where his dwelling was located. He appeared near villages at night with the intent of robbery and murder. Yag-Mort abducted livestock, women, and children. He could brutally kill and tear apart any traveler he met. People were powerless against this monster.

    From The Witchwood Bestiary 5E, p. 94 · Fern Flower Press