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    Zwergenmützchen

    Small fey, Chaotic Neutral

    Armor Class 14 (Leather Armor)

    Hit Points 18 (4d6 + 4)

    Speed 30 ft., Burrow 10 ft.

    STR 10 (+0) · DEX 16 (+3) · CON 12 (+1) · INT 11 (+0) · WIS 10 (+0) · CHA 14 (+2)

    Skills Athletics +2, Perception +2, Sleight Of Hand +5, Stealth +5

    Gear Gnome's Invisibility Cap, Leather Armor, Mining Pick, 50 ft. Hempen Rope, 2d4 gold coins

    Senses Darkvision 60 ft., passive Perception 12

    Languages Common, Gnomish, Sylvan

    Challenge 1/2 (100 XP)

    Actions

    Multiattack: The gnome makes two Mining Pick attacks. It can replace one attack with Spellcasting.

    Mining Pick: Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage, and the target is Prone.

    Spellcasting:

    At Will: Minor Illusion (PHB, p. 298), Prestidigitation (PHB, p. 307)

    1/Day Each: Charm Person (Save DC 12; PHB, p. 249)

    Lore

    Dwarf in the Magic Cap - a mountain spirit wearing a magic cap.

    A long time ago, at the foot of some mountains, there lived a miller who had three sons and one daughter. He doted on the girl, but he couldn’t stand his boys. Nothing they did ever pleased him; he was forever finding fault, scolding them, and making their lives unbearable. The brothers suffered terribly. Many a time they would sit together, sighing and dreaming of running away––but they had no idea how.

    One day, while they were brooding, the eldest said, “If only we could get our hands on a gnome’s cap! That would fix everything.” “A gnome’s cap?” the second asked. “Up in the Green Mountains,” the eldest explained, “there’s a tribe of gnomes who wear caps that make them invisible. Slip one on and no one can see you. You can hide from nasty people who never have a kind word. You can go anywhere, take anything, and nobody notices.” “But how do you get a cap like that?” the youngest wondered. “The gnomes are a merry little folk,” the eldest went on. “When they’re playing or just feeling happy, they toss their caps in the air. The moment the cap leaves a head, the gnome pops into view. Then he catches it, puts it back on, and vanishes again. All we have to do is lie in wait, grab a cap before its owner does, and it’s ours. Whoever captures a gnome’s cap can even become ruler over the whole tribe— and they’re the masters of underground riches. They could hand you enough gold to last a lifetime.” “Wow!” said the middle brother. “Then go there, grab a cap for yourself—or better yet, three of them—and help the rest of us get away from here!” “I will,” the eldest agreed.

    From Grimm Legends Bestiary 5E, p. 108 · Fern Flower Press